Ryujinx-uplift/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs
gdkchan b8133c1997
Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
2018-09-18 20:36:43 -03:00

48 lines
1.1 KiB
C#

using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Am;
using System.Collections.Concurrent;
namespace Ryujinx.HLE.HOS.SystemState
{
class AppletStateMgr
{
private ConcurrentQueue<MessageInfo> Messages;
public FocusState FocusState { get; private set; }
public KEvent MessageEvent { get; private set; }
public AppletStateMgr(Horizon System)
{
Messages = new ConcurrentQueue<MessageInfo>();
MessageEvent = new KEvent(System);
}
public void SetFocus(bool IsFocused)
{
FocusState = IsFocused
? FocusState.InFocus
: FocusState.OutOfFocus;
EnqueueMessage(MessageInfo.FocusStateChanged);
}
public void EnqueueMessage(MessageInfo Message)
{
Messages.Enqueue(Message);
MessageEvent.Signal();
}
public bool TryDequeueMessage(out MessageInfo Message)
{
if (Messages.Count < 2)
{
MessageEvent.Reset();
}
return Messages.TryDequeue(out Message);
}
}
}