mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-15 19:41:16 +01:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
85 lines
2.3 KiB
C#
85 lines
2.3 KiB
C#
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
|
|
namespace ARMeilleure.Diagnostics
|
|
{
|
|
static class Symbols
|
|
{
|
|
private readonly struct RangedSymbol
|
|
{
|
|
public readonly ulong Start;
|
|
public readonly ulong End;
|
|
public readonly ulong ElementSize;
|
|
public readonly string Name;
|
|
|
|
public RangedSymbol(ulong start, ulong end, ulong elemSize, string name)
|
|
{
|
|
Start = start;
|
|
End = end;
|
|
ElementSize = elemSize;
|
|
Name = name;
|
|
}
|
|
}
|
|
|
|
private static readonly ConcurrentDictionary<ulong, string> _symbols;
|
|
private static readonly List<RangedSymbol> _rangedSymbols;
|
|
|
|
static Symbols()
|
|
{
|
|
_symbols = new ConcurrentDictionary<ulong, string>();
|
|
_rangedSymbols = new List<RangedSymbol>();
|
|
}
|
|
|
|
public static string Get(ulong address)
|
|
{
|
|
string result;
|
|
|
|
if (_symbols.TryGetValue(address, out result))
|
|
{
|
|
return result;
|
|
}
|
|
|
|
lock (_rangedSymbols)
|
|
{
|
|
foreach (RangedSymbol symbol in _rangedSymbols)
|
|
{
|
|
if (address >= symbol.Start && address <= symbol.End)
|
|
{
|
|
ulong diff = address - symbol.Start;
|
|
ulong rem = diff % symbol.ElementSize;
|
|
|
|
result = symbol.Name + "_" + diff / symbol.ElementSize;
|
|
|
|
if (rem != 0)
|
|
{
|
|
result += "+" + rem;
|
|
}
|
|
|
|
_symbols.TryAdd(address, result);
|
|
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
[Conditional("M_DEBUG")]
|
|
public static void Add(ulong address, string name)
|
|
{
|
|
_symbols.TryAdd(address, name);
|
|
}
|
|
|
|
[Conditional("M_DEBUG")]
|
|
public static void Add(ulong address, ulong size, ulong elemSize, string name)
|
|
{
|
|
lock (_rangedSymbols)
|
|
{
|
|
_rangedSymbols.Add(new RangedSymbol(address, address + size, elemSize, name));
|
|
}
|
|
}
|
|
}
|
|
}
|