mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-21 14:25:54 +01:00
1080f64df9
* Implement HLE macros for render target clears * Add constants for the offsets
29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|
{
|
|
struct ClearRenderTargetDepthStencilCommand : IGALCommand
|
|
{
|
|
public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
|
|
private int _layer;
|
|
private int _layerCount;
|
|
private float _depthValue;
|
|
private bool _depthMask;
|
|
private int _stencilValue;
|
|
private int _stencilMask;
|
|
|
|
public void Set(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
|
{
|
|
_layer = layer;
|
|
_layerCount = layerCount;
|
|
_depthValue = depthValue;
|
|
_depthMask = depthMask;
|
|
_stencilValue = stencilValue;
|
|
_stencilMask = stencilMask;
|
|
}
|
|
|
|
public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._layerCount, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
|
|
}
|
|
}
|
|
}
|