Ryujinx-uplift/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs
Emmanuel Hansen 6f0395538b
Avalonia - Use embedded window for avalonia (#3674)
* wip

* use embedded window

* fix race condition on opengl Windows

* fix glx issues on prime nvidia

* fix mouse support win32

* clean up

* addressed review

* addressed review

* fix warnings

* fix sotware keyboard dialog

* Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* remove double semi

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-19 15:05:26 -03:00

37 lines
1.2 KiB
C#

using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading
{
public class ThreadedWindow : IWindow
{
private ThreadedRenderer _renderer;
private IRenderer _impl;
public ThreadedWindow(ThreadedRenderer renderer, IRenderer impl)
{
_renderer = renderer;
_impl = impl;
}
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
// If there's already a frame in the pipeline, wait for it to be presented first.
// This is a multithread rate limit - we can't be more than one frame behind the command queue.
_renderer.WaitForFrame();
_renderer.New<WindowPresentCommand>().Set(new TableRef<ThreadedTexture>(_renderer, texture as ThreadedTexture), crop, new TableRef<Action>(_renderer, swapBuffersCallback));
_renderer.QueueCommand();
}
public void SetSize(int width, int height)
{
_impl.Window.SetSize(width, height);
}
public void ChangeVSyncMode(bool vsyncEnabled) { }
}
}