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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
Native/libsoundio | ||
Ryujinx.Audio.Backends.SoundIo.csproj | ||
SoundIoAudioBuffer.cs | ||
SoundIoHardwareDeviceDriver.cs | ||
SoundIoHardwareDeviceSession.cs |