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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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Jit | ||
Tracking | ||
ExceptionCallbacks.cs | ||
ICpuContext.cs | ||
ICpuEngine.cs | ||
IExecutionContext.cs | ||
ITickSource.cs | ||
IVirtualMemoryManagerTracked.cs | ||
MemoryEhMeilleure.cs | ||
MemoryHelper.cs | ||
MemoryManagerBase.cs | ||
Ryujinx.Cpu.csproj | ||
TickSource.cs |