..
OpenGL
More flexible memory manager ( #307 )
2018-08-15 15:59:51 -03:00
Shader
Fix FMUL and TEXS shader instructions ( #347 )
2018-08-13 19:46:36 -03:00
Texture
Texture/Vertex/Index data cache ( #132 )
2018-06-08 21:15:56 -03:00
EmbeddedResource.cs
Somewhat better NvFlinger (I guess) ( fixes #30 )
2018-02-23 18:48:27 -03:00
GalBlendEquation.cs
Fix for current framebuffer issues ( #78 )
2018-04-13 15:12:58 -03:00
GalBlendFactor.cs
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor ( #207 )
2018-07-03 20:06:13 -03:00
GalClearBufferFlags.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalColorF.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalComparisonOp.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalCullFace.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalFrontFace.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalIndexFormat.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalPipelineState.cs
Low level graphics API prerequisites ( #319 )
2018-08-10 01:09:40 -03:00
GalPrimitiveType.cs
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
GalShaderType.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalStencilOp.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalTexture.cs
Texture/Vertex/Index data cache ( #132 )
2018-06-08 21:15:56 -03:00
GalTextureFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureFormat.cs
Implement A2B10G10R10 TextureFormat ( #248 )
2018-07-29 01:41:02 -03:00
GalTextureMipFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSampler.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSource.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
GalTextureWrap.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalVertexAttrib.cs
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
GalVertexAttribSize.cs
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
GalVertexAttribType.cs
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
IGalConstBuffer.cs
Low level graphics API prerequisites ( #319 )
2018-08-10 01:09:40 -03:00
IGalFrameBuffer.cs
Blit framebuffer without shaders ( #229 )
2018-07-23 16:21:05 +02:00
IGalMemory.cs
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
IGalPipeline.cs
Low level graphics API prerequisites ( #319 )
2018-08-10 01:09:40 -03:00
IGalRasterizer.cs
Low level graphics API prerequisites ( #319 )
2018-08-10 01:09:40 -03:00
IGalRenderer.cs
Low level graphics API prerequisites ( #319 )
2018-08-10 01:09:40 -03:00
IGalShader.cs
More flexible memory manager ( #307 )
2018-08-15 15:59:51 -03:00
IGalTexture.cs
Add locking methods to the ogl resource cache ( #238 )
2018-07-09 23:01:59 -03:00
ShaderDeclInfo.cs
Add partial support to the TEX.B shader instruction ( #342 )
2018-08-13 18:22:09 -03:00
ShaderDumper.cs
Implement Geometry shaders ( #280 )
2018-07-19 02:33:27 -03:00
ShaderException.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00