mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-19 05:15:55 +01:00
3e6e0e4afa
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
9 lines
198 B
C#
9 lines
198 B
C#
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public interface ITextureArray
|
|
{
|
|
void SetSamplers(int index, ISampler[] samplers);
|
|
void SetTextures(int index, ITexture[] textures);
|
|
}
|
|
}
|