mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-16 06:23:17 +01:00
521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
67 lines
1.5 KiB
C#
67 lines
1.5 KiB
C#
using ChocolArm64.Memory;
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using ChocolArm64.State;
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using System;
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using System.Threading;
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namespace ChocolArm64
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{
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public class AThread
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{
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public AThreadState ThreadState { get; private set; }
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public AMemory Memory { get; private set; }
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private long EntryPoint;
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private ATranslator Translator;
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private Thread Work;
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public event EventHandler WorkFinished;
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private int IsExecuting;
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public AThread(ATranslator Translator, AMemory Memory, long EntryPoint)
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{
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this.Translator = Translator;
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this.Memory = Memory;
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this.EntryPoint = EntryPoint;
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ThreadState = new AThreadState();
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ThreadState.ExecutionMode = AExecutionMode.AArch64;
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ThreadState.Running = true;
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}
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public bool Execute()
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{
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if (Interlocked.Exchange(ref IsExecuting, 1) == 1)
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{
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return false;
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}
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Work = new Thread(delegate()
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{
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Translator.ExecuteSubroutine(this, EntryPoint);
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Memory.RemoveMonitor(ThreadState);
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WorkFinished?.Invoke(this, EventArgs.Empty);
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});
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Work.Start();
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return true;
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}
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public void StopExecution()
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{
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ThreadState.Running = false;
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}
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public bool IsCurrentThread()
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{
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return Thread.CurrentThread == Work;
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}
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}
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} |