mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-18 21:05:54 +01:00
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
19 lines
380 B
C#
19 lines
380 B
C#
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
class LinearSwizzle : ISwizzle
|
|
{
|
|
private int Pitch;
|
|
private int Bpp;
|
|
|
|
public LinearSwizzle(int Pitch, int Bpp)
|
|
{
|
|
this.Pitch = Pitch;
|
|
this.Bpp = Bpp;
|
|
}
|
|
|
|
public int GetSwizzleOffset(int X, int Y)
|
|
{
|
|
return X * Bpp + Y * Pitch;
|
|
}
|
|
}
|
|
} |