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https://github.com/GreemDev/Ryujinx.git
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dc0adb533d
* PPTC & Pool Enhancements. * Avoid buffer allocations in CodeGenContext.GetCode(). Avoid stream allocations in PTC.PtcInfo. Refactoring/nits. * Use XXHash128, for Ptc.Load & Ptc.Save, x10 faster than Md5. * Why not a nice Span. * Added a simple PtcFormatter library for deserialization/serialization, which does not require reflection, in use at PtcJumpTable and PtcProfiler; improves maintainability and simplicity/readability of affected code. * Nits. * Revert #1987. * Revert "Revert #1987." This reverts commit 998be765cf7f7da5ff0c1c08de704c9012b0f49c.
220 lines
5.7 KiB
C#
220 lines
5.7 KiB
C#
using ARMeilleure.Translation.PTC;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace ARMeilleure.Common
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{
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class ThreadStaticPool<T> where T : class, new()
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{
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[ThreadStatic]
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private static ThreadStaticPool<T> _instance;
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public static ThreadStaticPool<T> Instance
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{
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get
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{
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if (_instance == null)
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{
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PreparePool(); // So that we can still use a pool when blindly initializing one.
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}
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return _instance;
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}
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}
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private static readonly ConcurrentDictionary<int, Stack<ThreadStaticPool<T>>> _pools = new();
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private static Stack<ThreadStaticPool<T>> GetPools(int groupId)
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{
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return _pools.GetOrAdd(groupId, (groupId) => new());
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}
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public static void PreparePool(
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int groupId = 0,
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ChunkSizeLimit chunkSizeLimit = ChunkSizeLimit.Large,
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PoolSizeIncrement poolSizeIncrement = PoolSizeIncrement.Default)
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{
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if (Ptc.State == PtcState.Disabled)
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{
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PreparePoolDefault(groupId, (int)chunkSizeLimit, (int)poolSizeIncrement);
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}
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else
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{
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PreparePoolSlim((int)chunkSizeLimit, (int)poolSizeIncrement);
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}
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}
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private static void PreparePoolDefault(int groupId, int chunkSizeLimit, int poolSizeIncrement)
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{
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// Prepare the pool for this thread, ideally using an existing one from the specified group.
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if (_instance == null)
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{
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var pools = GetPools(groupId);
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lock (pools)
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{
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_instance = (pools.Count != 0) ? pools.Pop() : new(chunkSizeLimit, poolSizeIncrement);
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}
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}
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}
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private static void PreparePoolSlim(int chunkSizeLimit, int poolSizeIncrement)
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{
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// Prepare the pool for this thread.
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if (_instance == null)
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{
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_instance = new(chunkSizeLimit, poolSizeIncrement);
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}
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}
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public static void ResetPool(int groupId = 0)
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{
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if (Ptc.State == PtcState.Disabled)
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{
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ResetPoolDefault(groupId);
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}
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else
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{
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ResetPoolSlim();
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}
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}
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private static void ResetPoolDefault(int groupId)
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{
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// Reset, limit if necessary, and return the pool for this thread to the specified group.
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if (_instance != null)
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{
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var pools = GetPools(groupId);
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lock (pools)
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{
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_instance.Clear();
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_instance.ChunkSizeLimiter();
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pools.Push(_instance);
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_instance = null;
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}
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}
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}
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private static void ResetPoolSlim()
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{
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// Reset, limit if necessary, the pool for this thread.
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if (_instance != null)
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{
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_instance.Clear();
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_instance.ChunkSizeLimiter();
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}
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}
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public static void DisposePools()
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{
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if (Ptc.State == PtcState.Disabled)
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{
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DisposePoolsDefault();
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}
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else
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{
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DisposePoolSlim();
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}
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}
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private static void DisposePoolsDefault()
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{
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// Resets any static references to the pools used by threads for each group, allowing them to be garbage collected.
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foreach (var pools in _pools.Values)
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{
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foreach (var instance in pools)
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{
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instance.Dispose();
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}
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pools.Clear();
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}
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_pools.Clear();
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}
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private static void DisposePoolSlim()
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{
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// Dispose the pool for this thread.
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if (_instance != null)
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{
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_instance.Dispose();
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_instance = null;
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}
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}
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private List<T[]> _pool;
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private int _chunkIndex = -1;
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private int _poolIndex = -1;
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private int _chunkSizeLimit;
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private int _poolSizeIncrement;
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private ThreadStaticPool(int chunkSizeLimit, int poolSizeIncrement)
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{
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_chunkSizeLimit = chunkSizeLimit;
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_poolSizeIncrement = poolSizeIncrement;
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_pool = new(chunkSizeLimit * 2);
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AddChunkIfNeeded();
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}
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public T Allocate()
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{
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if (++_poolIndex >= _poolSizeIncrement)
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{
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AddChunkIfNeeded();
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_poolIndex = 0;
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}
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return _pool[_chunkIndex][_poolIndex];
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}
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private void AddChunkIfNeeded()
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{
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if (++_chunkIndex >= _pool.Count)
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{
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T[] pool = new T[_poolSizeIncrement];
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for (int i = 0; i < _poolSizeIncrement; i++)
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{
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pool[i] = new T();
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}
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_pool.Add(pool);
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}
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}
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public void Clear()
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{
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_chunkIndex = 0;
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_poolIndex = -1;
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}
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private void ChunkSizeLimiter()
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{
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if (_pool.Count >= _chunkSizeLimit)
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{
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int newChunkSize = _chunkSizeLimit / 2;
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_pool.RemoveRange(newChunkSize, _pool.Count - newChunkSize);
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_pool.Capacity = _chunkSizeLimit * 2;
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}
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}
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private void Dispose()
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{
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_pool = null;
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}
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}
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}
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