mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-16 06:23:17 +01:00
521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
22 lines
516 B
C#
22 lines
516 B
C#
using System;
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namespace Ryujinx.Audio
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{
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public interface IAalOutput : IDisposable
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{
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int OpenTrack(int SampleRate, int Channels, ReleaseCallback Callback);
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void CloseTrack(int Track);
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bool ContainsBuffer(int Track, long Tag);
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long[] GetReleasedBuffers(int Track, int MaxCount);
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void AppendBuffer<T>(int Track, long Tag, T[] Buffer) where T : struct;
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void Start(int Track);
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void Stop(int Track);
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PlaybackState GetState(int Track);
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}
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} |