Ryujinx-uplift/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog ()
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00

42 lines
1.2 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
using System.Collections.Concurrent;
namespace Ryujinx.HLE.HOS.SystemState
{
class AppletStateMgr
{
public ConcurrentQueue<AppletMessage> Messages { get; }
public FocusState FocusState { get; private set; }
public KEvent MessageEvent { get; }
public IdDictionary AppletResourceUserIds { get; }
public IdDictionary IndirectLayerHandles { get; }
public AppletStateMgr(Horizon system)
{
Messages = new ConcurrentQueue<AppletMessage>();
MessageEvent = new KEvent(system.KernelContext);
AppletResourceUserIds = new IdDictionary();
IndirectLayerHandles = new IdDictionary();
}
public void SetFocus(bool isFocused)
{
FocusState = isFocused ? FocusState.InFocus : FocusState.OutOfFocus;
Messages.Enqueue(AppletMessage.FocusStateChanged);
if (isFocused)
{
Messages.Enqueue(AppletMessage.ChangeIntoForeground);
}
MessageEvent.ReadableEvent.Signal();
}
}
}