mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-21 06:15:54 +01:00
773e239db7
Co-authored-by: jcm <butt@butts.com>
78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
namespace Ryujinx.Graphics.Gpu
|
|
{
|
|
#pragma warning disable CA2211 // Non-constant fields should not be visible
|
|
/// <summary>
|
|
/// General GPU and graphics configuration.
|
|
/// </summary>
|
|
public static class GraphicsConfig
|
|
{
|
|
/// <summary>
|
|
/// Resolution scale.
|
|
/// </summary>
|
|
public static float ResScale = 1f;
|
|
|
|
/// <summary>
|
|
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
|
|
/// </summary>
|
|
public static float MaxAnisotropy = -1;
|
|
|
|
/// <summary>
|
|
/// Base directory used to write shader code dumps.
|
|
/// Set to null to disable code dumping.
|
|
/// </summary>
|
|
public static string ShadersDumpPath;
|
|
|
|
/// <summary>
|
|
/// Fast GPU time calculates the internal GPU time ticks as if the GPU was capable of
|
|
/// processing commands almost instantly, instead of using the host timer.
|
|
/// This can avoid lower resolution on some games when GPU performance is poor.
|
|
/// </summary>
|
|
public static bool FastGpuTime = true;
|
|
|
|
/// <summary>
|
|
/// Enables or disables fast 2d engine texture copies entirely on CPU when possible.
|
|
/// Reduces stuttering and # of textures in games that copy textures around for streaming,
|
|
/// as textures will not need to be created for the copy, and the data does not need to be
|
|
/// flushed from GPU.
|
|
/// </summary>
|
|
public static bool Fast2DCopy = true;
|
|
|
|
/// <summary>
|
|
/// Enables or disables the Just-in-Time compiler for GPU Macro code.
|
|
/// </summary>
|
|
public static bool EnableMacroJit = true;
|
|
|
|
/// <summary>
|
|
/// Enables or disables high-level emulation of common GPU Macro code.
|
|
/// </summary>
|
|
public static bool EnableMacroHLE = true;
|
|
|
|
/// <summary>
|
|
/// Title id of the current running game.
|
|
/// Used by the shader cache.
|
|
/// </summary>
|
|
public static string TitleId;
|
|
|
|
/// <summary>
|
|
/// Enables or disables the shader cache.
|
|
/// </summary>
|
|
public static bool EnableShaderCache;
|
|
|
|
/// <summary>
|
|
/// Enables or disables shader SPIR-V compilation.
|
|
/// </summary>
|
|
public static bool EnableSpirvCompilationOnVulkan = true;
|
|
|
|
/// <summary>
|
|
/// Enables or disables recompression of compressed textures that are not natively supported by the host.
|
|
/// </summary>
|
|
public static bool EnableTextureRecompression = false;
|
|
|
|
/// <summary>
|
|
/// Enables or disables color space passthrough, if available.
|
|
/// </summary>
|
|
public static bool EnableColorSpacePassthrough = false;
|
|
}
|
|
#pragma warning restore CA2211
|
|
}
|