Ryujinx-uplift/Ryujinx.HLE
jhorv 23c844b2aa
Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays

* structure for loops in a way that the JIT will elide array/Span bounds checking

* avoiding function calls in for loop condition tests

* avoid LINQ in a hot path

* conform with code style

* fix mistake in GetNextWaitingObject()

* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue

* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
2023-03-11 17:05:48 -03:00
..
Exceptions hos: Cleanup the project (#2634) 2021-09-15 01:24:49 +02:00
FileSystem Update LibHac to 0.18.0 (#4414) 2023-03-01 23:42:27 -03:00
HOS Misc performance tweaks (#4509) 2023-03-11 17:05:48 -03:00
Loaders Use source generated regular expressions (#4005) 2022-12-04 00:43:23 +00:00
Ui Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Utilities infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
AssemblyInfo.cs Prevent raw Unicode control codes from showing on software keyboard applet. (#3845) 2022-11-16 23:53:17 +01:00
HLEConfiguration.cs Initial Apple Hypervisor based CPU emulation (#4332) 2023-01-29 08:37:52 -03:00
Homebrew.npdm Better process implementation (#491) 2018-11-28 20:18:09 -02:00
MemoryConfiguration.cs Update units of memory from decimal to binary prefixes (#3716) 2022-11-16 23:27:42 +01:00
PerformanceStatistics.cs Adjustments to framerate metric and addition of frametime (#2638) 2021-09-15 02:26:10 +02:00
Ryujinx.HLE.csproj IPC refactor part 3+4: New server HIPC message processor (#4188) 2023-01-04 23:15:45 +01:00
Switch.cs IPC refactor part 3+4: New server HIPC message processor (#4188) 2023-01-04 23:15:45 +01:00