Ryujinx-uplift/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SyscallHandler.cs
gdkchan e546e5933f
Rewrite SVC handler using source generators rather than IL emit (#3371)
* Implement syscall handlers using a source generator

* Copy FlushProcessDataCache implementation to Syscall since it was only implemented on Syscall32

* Fix wrong argument order in some syscalls

* Delete old Reflection.Emit based syscall handling code

* Improvements to the code generation

* ControlCodeMemory address and size is always 64-bit
2022-05-31 17:12:46 -03:00

44 lines
1.2 KiB
C#

using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
partial class SyscallHandler
{
private readonly KernelContext _context;
public SyscallHandler(KernelContext context)
{
_context = context;
}
public void SvcCall(IExecutionContext context, ulong address, int id)
{
KThread currentThread = KernelStatic.GetCurrentThread();
if (currentThread.Owner != null &&
currentThread.GetUserDisableCount() != 0 &&
currentThread.Owner.PinnedThreads[currentThread.CurrentCore] == null)
{
_context.CriticalSection.Enter();
currentThread.Owner.PinThread(currentThread);
currentThread.SetUserInterruptFlag();
_context.CriticalSection.Leave();
}
if (context.IsAarch32)
{
SyscallDispatch.Dispatch32(_context.Syscall, context, id);
}
else
{
SyscallDispatch.Dispatch64(_context.Syscall, context, id);
}
currentThread.HandlePostSyscall();
}
}
}