..
Effects
Allow BGRA images on Vulkan ( #5203 )
2023-06-03 03:43:00 +00:00
MoltenVK
fix(mvk): resumeLostDevice ( #4800 )
2023-05-10 03:31:52 +02:00
Queries
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Shaders
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
Auto.cs
Vulkan: Simplify MultiFenceHolder and managing them ( #4845 )
2023-05-08 12:45:12 +02:00
AutoFlushCounter.cs
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2023-04-27 23:51:14 +02:00
BackgroundResources.cs
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2023-04-27 23:51:14 +02:00
BitMap.cs
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2023-04-27 23:51:14 +02:00
BufferAllocationType.cs
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2023-04-27 23:51:14 +02:00
BufferHolder.cs
Vulkan: Device map buffers written more than flushed ( #4911 )
2023-05-13 15:15:05 +02:00
BufferManager.cs
Implement shader storage buffer operations using new Load/Store instructions ( #4993 )
2023-06-03 20:12:18 -03:00
BufferState.cs
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2023-04-27 23:51:14 +02:00
BufferUsageBitmap.cs
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2023-04-27 23:51:14 +02:00
CacheByRange.cs
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2023-04-27 23:51:14 +02:00
CommandBufferPool.cs
Vulkan: Simplify MultiFenceHolder and managing them ( #4845 )
2023-05-08 12:45:12 +02:00
CommandBufferScoped.cs
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2023-04-27 23:51:14 +02:00
Constants.cs
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2023-04-27 23:51:14 +02:00
DescriptorSetCollection.cs
Implement shader storage buffer operations using new Load/Store instructions ( #4993 )
2023-06-03 20:12:18 -03:00
DescriptorSetManager.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
DescriptorSetUpdater.cs
Implement shader storage buffer operations using new Load/Store instructions ( #4993 )
2023-06-03 20:12:18 -03:00
DisposableBuffer.cs
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2023-04-27 23:51:14 +02:00
DisposableBufferView.cs
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2023-04-27 23:51:14 +02:00
DisposableFramebuffer.cs
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2023-04-27 23:51:14 +02:00
DisposableImage.cs
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2023-04-27 23:51:14 +02:00
DisposableImageView.cs
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2023-04-27 23:51:14 +02:00
DisposableMemory.cs
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2023-04-27 23:51:14 +02:00
DisposablePipeline.cs
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2023-04-27 23:51:14 +02:00
DisposableRenderPass.cs
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2023-04-27 23:51:14 +02:00
DisposableSampler.cs
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2023-04-27 23:51:14 +02:00
EnumConversion.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
2023-05-21 14:04:21 -03:00
FenceHelper.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
FenceHolder.cs
Vulkan: Simplify MultiFenceHolder and managing them ( #4845 )
2023-05-08 12:45:12 +02:00
FormatCapabilities.cs
Fix incorrect vertex attribute format change ( #5112 )
2023-05-29 00:17:07 +02:00
FormatConverter.cs
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2023-04-27 23:51:14 +02:00
FormatTable.cs
Allow BGRA images on Vulkan ( #5203 )
2023-06-03 03:43:00 +00:00
FramebufferParams.cs
Make sure blend is disabled if render target has integer format ( #5122 )
2023-05-29 00:38:04 +02:00
HardwareCapabilities.cs
Add support for VK_EXT_depth_clip_control. ( #5027 )
2023-05-28 23:31:56 +02:00
HashTableSlim.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
HelperShader.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
2023-05-21 14:04:21 -03:00
HostMemoryAllocator.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
IdList.cs
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2023-04-27 23:51:14 +02:00
IndexBufferPattern.cs
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2023-04-27 23:51:14 +02:00
IndexBufferState.cs
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2023-04-27 23:51:14 +02:00
MemoryAllocation.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
MemoryAllocator.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
MemoryAllocatorBlockList.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
MultiFenceHolder.cs
Vulkan: Simplify MultiFenceHolder and managing them ( #4845 )
2023-05-08 12:45:12 +02:00
NativeArray.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
PersistentFlushBuffer.cs
Vulkan: Simplify MultiFenceHolder and managing them ( #4845 )
2023-05-08 12:45:12 +02:00
PipelineBase.cs
Skip draws with zero vertex count ( #5149 )
2023-05-31 17:51:11 -03:00
PipelineConverter.cs
Vulkan: Include DepthMode in ProgramPipelineState ( #5185 )
2023-06-01 09:05:39 +02:00
PipelineDynamicState.cs
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2023-04-27 23:51:14 +02:00
PipelineFull.cs
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2023-04-27 23:51:14 +02:00
PipelineHelperShader.cs
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2023-04-27 23:51:14 +02:00
PipelineLayoutCache.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
2023-05-21 14:04:21 -03:00
PipelineLayoutCacheEntry.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
2023-05-21 14:04:21 -03:00
PipelineLayoutFactory.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
2023-05-21 14:04:21 -03:00
PipelineState.cs
Make sure blend is disabled if render target has integer format ( #5122 )
2023-05-29 00:38:04 +02:00
PipelineUid.cs
Make sure blend is disabled if render target has integer format ( #5122 )
2023-05-29 00:38:04 +02:00
ResourceBindingSegment.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
2023-05-21 14:04:21 -03:00
ResourceLayoutBuilder.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
2023-05-21 14:04:21 -03:00
Ryujinx.Graphics.Vulkan.csproj
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2023-04-27 23:51:14 +02:00
SamplerHolder.cs
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2023-04-27 23:51:14 +02:00
SemaphoreHolder.cs
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2023-04-27 23:51:14 +02:00
Shader.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
2023-05-21 14:04:21 -03:00
ShaderCollection.cs
Replace ShaderBindings with new ResourceLayout structure for Vulkan ( #5025 )
2023-05-21 14:04:21 -03:00
SpecInfo.cs
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2023-04-27 23:51:14 +02:00
StagingBuffer.cs
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2023-04-27 23:51:14 +02:00
SyncManager.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
TextureBuffer.cs
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
TextureCopy.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
TextureStorage.cs
Vulkan: Do not set storage flag for multisample textures if not supported ( #5060 )
2023-05-23 10:41:37 +02:00
TextureView.cs
Vulkan: Do not set storage flag for multisample textures if not supported ( #5060 )
2023-05-23 10:41:37 +02:00
Vendor.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
VertexBufferState.cs
Vulkan: Batch vertex buffer updates ( #4843 )
2023-05-08 10:59:26 +02:00
VertexBufferUpdater.cs
Vulkan: Batch vertex buffer updates ( #4843 )
2023-05-08 10:59:26 +02:00
VulkanConfiguration.cs
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2023-04-27 23:51:14 +02:00
VulkanDebugMessenger.cs
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2023-04-27 23:51:14 +02:00
VulkanException.cs
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2023-04-27 23:51:14 +02:00
VulkanInitialization.cs
Add support for VK_EXT_depth_clip_control. ( #5027 )
2023-05-28 23:31:56 +02:00
VulkanInstance.cs
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2023-04-27 23:51:14 +02:00
VulkanPhysicalDevice.cs
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2023-04-27 23:51:14 +02:00
VulkanRenderer.cs
Add support for VK_EXT_depth_clip_control. ( #5027 )
2023-05-28 23:31:56 +02:00
Window.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00
WindowBase.cs
Move solution and projects to src
2023-04-27 23:51:14 +02:00