mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-03 05:57:19 +01:00
da4e0856c9
* controller image changes depending on the selected controller type the new controller image assets are temporary until i get new ones * Game list scans subdirs for games * Key file existence check * Only shows Program NCAs in Application list * Change shown GUI columns without restarting * Sort by column if you click on the column header Columns are sorted as text so there are inaccuracies on some columns * Fix sort on Time Played, Last Played and File Size columns * Add ability to designate favourite games #1 TODO: - Make fav games persistent - Fix invisible check marks due to theme * Add ability to designate favourite games #2 Also removed default theme * Added a Windows specific build condition and a Linux bug fix * bugfix * Load metadata from JSONs * Temp bug fix for MacOS * lil clean up * requested changes * Misc fixes * edited schema and config * Show the TitleID of games on the title bar * gui column config option have names * Async loading of game list * bugfix and cleanup * thog's requested changes * requested changes and cleanup still need to fix the gtk seizure * Fix issue where an ExeFS as a NSP didn't show up in the application list * Minor fixes * catch glib unhandled exceptions * Make sure to do UI manipulation in the main thread * Print path of invalid files * Ac_k's requested changes * Return of the dark theme * move AboutInfo struct to another file * sort usings * changes - gdkchan's requested changes that have been marked resolved - made some structs internal as they aren't used outside of the GUI - renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure - fixed bug where controller type dropdown box is stretched
447 lines
23 KiB
C#
447 lines
23 KiB
C#
using Gtk;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Input;
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using Ryujinx.Ui.Input;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using GUI = Gtk.Builder.ObjectAttribute;
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namespace Ryujinx.Ui
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{
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public class SwitchSettings : Window
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{
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internal static Configuration SwitchConfig { get; set; }
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private readonly HLE.Switch _device;
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private static ListStore _gameDirsBoxStore;
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private static bool _listeningForKeypress;
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#pragma warning disable CS0649
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#pragma warning disable IDE0044
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[GUI] Window _settingsWin;
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[GUI] CheckButton _errorLogToggle;
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[GUI] CheckButton _warningLogToggle;
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[GUI] CheckButton _infoLogToggle;
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[GUI] CheckButton _stubLogToggle;
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[GUI] CheckButton _debugLogToggle;
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[GUI] CheckButton _fileLogToggle;
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[GUI] CheckButton _guestLogToggle;
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[GUI] CheckButton _fsAccessLogToggle;
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[GUI] Adjustment _fsLogSpinAdjustment;
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[GUI] CheckButton _dockedModeToggle;
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[GUI] CheckButton _discordToggle;
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[GUI] CheckButton _vSyncToggle;
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[GUI] CheckButton _multiSchedToggle;
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[GUI] CheckButton _fsicToggle;
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[GUI] CheckButton _ignoreToggle;
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[GUI] CheckButton _directKeyboardAccess;
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[GUI] ComboBoxText _systemLanguageSelect;
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[GUI] CheckButton _custThemeToggle;
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[GUI] Entry _custThemePath;
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[GUI] ToggleButton _browseThemePath;
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[GUI] Label _custThemePathLabel;
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[GUI] TreeView _gameDirsBox;
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[GUI] Entry _addGameDirBox;
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[GUI] ToggleButton _addDir;
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[GUI] ToggleButton _browseDir;
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[GUI] ToggleButton _removeDir;
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[GUI] Entry _logPath;
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[GUI] Entry _graphicsShadersDumpPath;
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[GUI] Image _controller1Image;
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[GUI] ComboBoxText _controller1Type;
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[GUI] ToggleButton _lStickUp1;
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[GUI] ToggleButton _lStickDown1;
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[GUI] ToggleButton _lStickLeft1;
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[GUI] ToggleButton _lStickRight1;
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[GUI] ToggleButton _lStickButton1;
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[GUI] ToggleButton _dpadUp1;
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[GUI] ToggleButton _dpadDown1;
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[GUI] ToggleButton _dpadLeft1;
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[GUI] ToggleButton _dpadRight1;
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[GUI] ToggleButton _minus1;
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[GUI] ToggleButton _l1;
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[GUI] ToggleButton _zL1;
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[GUI] ToggleButton _rStickUp1;
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[GUI] ToggleButton _rStickDown1;
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[GUI] ToggleButton _rStickLeft1;
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[GUI] ToggleButton _rStickRight1;
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[GUI] ToggleButton _rStickButton1;
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[GUI] ToggleButton _a1;
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[GUI] ToggleButton _b1;
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[GUI] ToggleButton _x1;
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[GUI] ToggleButton _y1;
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[GUI] ToggleButton _plus1;
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[GUI] ToggleButton _r1;
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[GUI] ToggleButton _zR1;
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#pragma warning restore CS0649
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#pragma warning restore IDE0044
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public static void ConfigureSettings(Configuration instance) { SwitchConfig = instance; }
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public SwitchSettings(HLE.Switch device) : this(new Builder("Ryujinx.Ui.SwitchSettings.glade"), device) { }
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private SwitchSettings(Builder builder, HLE.Switch device) : base(builder.GetObject("_settingsWin").Handle)
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{
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builder.Autoconnect(this);
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_device = device;
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_settingsWin.Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
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_controller1Image.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.JoyCon.png", 500, 500);
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//Bind Events
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_lStickUp1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickUp1);
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_lStickDown1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickDown1);
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_lStickLeft1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickLeft1);
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_lStickRight1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickRight1);
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_lStickButton1.Clicked += (sender, args) => Button_Pressed(sender, args, _lStickButton1);
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_dpadUp1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadUp1);
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_dpadDown1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadDown1);
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_dpadLeft1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadLeft1);
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_dpadRight1.Clicked += (sender, args) => Button_Pressed(sender, args, _dpadRight1);
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_minus1.Clicked += (sender, args) => Button_Pressed(sender, args, _minus1);
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_l1.Clicked += (sender, args) => Button_Pressed(sender, args, _l1);
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_zL1.Clicked += (sender, args) => Button_Pressed(sender, args, _zL1);
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_rStickUp1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickUp1);
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_rStickDown1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickDown1);
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_rStickLeft1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickLeft1);
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_rStickRight1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickRight1);
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_rStickButton1.Clicked += (sender, args) => Button_Pressed(sender, args, _rStickButton1);
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_a1.Clicked += (sender, args) => Button_Pressed(sender, args, _a1);
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_b1.Clicked += (sender, args) => Button_Pressed(sender, args, _b1);
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_x1.Clicked += (sender, args) => Button_Pressed(sender, args, _x1);
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_y1.Clicked += (sender, args) => Button_Pressed(sender, args, _y1);
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_plus1.Clicked += (sender, args) => Button_Pressed(sender, args, _plus1);
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_r1.Clicked += (sender, args) => Button_Pressed(sender, args, _r1);
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_zR1.Clicked += (sender, args) => Button_Pressed(sender, args, _zR1);
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_controller1Type.Changed += (sender, args) => Controller_Changed(sender, args, _controller1Type.ActiveId, _controller1Image);
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//Setup Currents
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if (SwitchConfig.EnableFileLog) _fileLogToggle.Click();
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if (SwitchConfig.LoggingEnableError) _errorLogToggle.Click();
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if (SwitchConfig.LoggingEnableWarn) _warningLogToggle.Click();
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if (SwitchConfig.LoggingEnableInfo) _infoLogToggle.Click();
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if (SwitchConfig.LoggingEnableStub) _stubLogToggle.Click();
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if (SwitchConfig.LoggingEnableDebug) _debugLogToggle.Click();
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if (SwitchConfig.LoggingEnableGuest) _guestLogToggle.Click();
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if (SwitchConfig.LoggingEnableFsAccessLog) _fsAccessLogToggle.Click();
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if (SwitchConfig.DockedMode) _dockedModeToggle.Click();
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if (SwitchConfig.EnableDiscordIntegration) _discordToggle.Click();
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if (SwitchConfig.EnableVsync) _vSyncToggle.Click();
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if (SwitchConfig.EnableMulticoreScheduling) _multiSchedToggle.Click();
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if (SwitchConfig.EnableFsIntegrityChecks) _fsicToggle.Click();
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if (SwitchConfig.IgnoreMissingServices) _ignoreToggle.Click();
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if (SwitchConfig.EnableKeyboard) _directKeyboardAccess.Click();
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if (SwitchConfig.EnableCustomTheme) _custThemeToggle.Click();
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_systemLanguageSelect.SetActiveId(SwitchConfig.SystemLanguage.ToString());
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_controller1Type .SetActiveId(SwitchConfig.ControllerType.ToString());
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Controller_Changed(null, null, _controller1Type.ActiveId, _controller1Image);
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_lStickUp1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickUp.ToString();
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_lStickDown1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickDown.ToString();
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_lStickLeft1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickLeft.ToString();
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_lStickRight1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickRight.ToString();
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_lStickButton1.Label = SwitchConfig.KeyboardControls.LeftJoycon.StickButton.ToString();
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_dpadUp1.Label = SwitchConfig.KeyboardControls.LeftJoycon.DPadUp.ToString();
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_dpadDown1.Label = SwitchConfig.KeyboardControls.LeftJoycon.DPadDown.ToString();
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_dpadLeft1.Label = SwitchConfig.KeyboardControls.LeftJoycon.DPadLeft.ToString();
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_dpadRight1.Label = SwitchConfig.KeyboardControls.LeftJoycon.DPadRight.ToString();
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_minus1.Label = SwitchConfig.KeyboardControls.LeftJoycon.ButtonMinus.ToString();
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_l1.Label = SwitchConfig.KeyboardControls.LeftJoycon.ButtonL.ToString();
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_zL1.Label = SwitchConfig.KeyboardControls.LeftJoycon.ButtonZl.ToString();
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_rStickUp1.Label = SwitchConfig.KeyboardControls.RightJoycon.StickUp.ToString();
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_rStickDown1.Label = SwitchConfig.KeyboardControls.RightJoycon.StickDown.ToString();
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_rStickLeft1.Label = SwitchConfig.KeyboardControls.RightJoycon.StickLeft.ToString();
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_rStickRight1.Label = SwitchConfig.KeyboardControls.RightJoycon.StickRight.ToString();
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_rStickButton1.Label = SwitchConfig.KeyboardControls.RightJoycon.StickButton.ToString();
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_a1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonA.ToString();
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_b1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonB.ToString();
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_x1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonX.ToString();
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_y1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonY.ToString();
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_plus1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonPlus.ToString();
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_r1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonR.ToString();
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_zR1.Label = SwitchConfig.KeyboardControls.RightJoycon.ButtonZr.ToString();
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_custThemePath.Buffer.Text = SwitchConfig.CustomThemePath;
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_graphicsShadersDumpPath.Buffer.Text = SwitchConfig.GraphicsShadersDumpPath;
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_fsLogSpinAdjustment.Value = SwitchConfig.FsGlobalAccessLogMode;
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_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
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_gameDirsBoxStore = new ListStore(typeof(string));
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_gameDirsBox.Model = _gameDirsBoxStore;
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foreach (string gameDir in SwitchConfig.GameDirs)
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{
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_gameDirsBoxStore.AppendValues(gameDir);
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}
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if (_custThemeToggle.Active == false)
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{
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_custThemePath.Sensitive = false;
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_custThemePathLabel.Sensitive = false;
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_browseThemePath.Sensitive = false;
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}
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_logPath.Buffer.Text = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.log");
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_listeningForKeypress = false;
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}
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//Events
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private void Button_Pressed(object sender, EventArgs args, ToggleButton button)
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{
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if (_listeningForKeypress == false)
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{
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KeyPressEvent += On_KeyPress;
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_listeningForKeypress = true;
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void On_KeyPress(object o, KeyPressEventArgs keyPressed)
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{
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string key = keyPressed.Event.Key.ToString();
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string capKey = key.First().ToString().ToUpper() + key.Substring(1);
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if (Enum.IsDefined(typeof(OpenTK.Input.Key), capKey))
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{
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button.Label = capKey;
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}
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else if (GdkToOpenTkInput.ContainsKey(key))
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{
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button.Label = GdkToOpenTkInput[key];
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}
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else
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{
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button.Label = "Space";
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}
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button.SetStateFlags(0, true);
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KeyPressEvent -= On_KeyPress;
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_listeningForKeypress = false;
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}
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}
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else
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{
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button.SetStateFlags(0, true);
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}
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}
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private void Controller_Changed(object sender, EventArgs args, string controllerType, Image controllerImage)
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{
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switch (controllerType)
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{
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case "ProController":
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controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.ProCon.png", 500, 500);
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break;
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case "NpadLeft":
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controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.BlueCon.png", 500, 500);
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break;
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case "NpadRight":
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controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.RedCon.png", 500, 500);
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break;
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default:
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controllerImage.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.JoyCon.png", 500, 500);
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break;
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}
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}
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private void AddDir_Pressed(object sender, EventArgs args)
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{
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if (Directory.Exists(_addGameDirBox.Buffer.Text))
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{
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_gameDirsBoxStore.AppendValues(_addGameDirBox.Buffer.Text);
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}
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_addDir.SetStateFlags(0, true);
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}
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private void BrowseDir_Pressed(object sender, EventArgs args)
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Choose the game directory to add to the list", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Add", ResponseType.Accept);
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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_gameDirsBoxStore.AppendValues(fileChooser.Filename);
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}
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fileChooser.Dispose();
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_browseDir.SetStateFlags(0, true);
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}
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private void RemoveDir_Pressed(object sender, EventArgs args)
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{
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TreeSelection selection = _gameDirsBox.Selection;
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selection.GetSelected(out TreeIter treeIter);
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_gameDirsBoxStore.Remove(ref treeIter);
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_removeDir.SetStateFlags(0, true);
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}
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private void CustThemeToggle_Activated(object sender, EventArgs args)
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{
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_custThemePath.Sensitive = _custThemeToggle.Active;
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_custThemePathLabel.Sensitive = _custThemeToggle.Active;
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_browseThemePath.Sensitive = _custThemeToggle.Active;
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}
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private void BrowseThemeDir_Pressed(object sender, EventArgs args)
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{
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FileChooserDialog fileChooser = new FileChooserDialog("Choose the theme to load", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Select", ResponseType.Accept);
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fileChooser.Filter = new FileFilter();
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fileChooser.Filter.AddPattern("*.css");
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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_custThemePath.Buffer.Text = fileChooser.Filename;
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}
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fileChooser.Dispose();
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_browseThemePath.SetStateFlags(0, true);
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}
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private void SaveToggle_Activated(object sender, EventArgs args)
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{
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List<string> gameDirs = new List<string>();
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_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter);
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for (int i = 0; i < _gameDirsBoxStore.IterNChildren(); i++)
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{
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_gameDirsBoxStore.GetValue(treeIter, i);
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gameDirs.Add((string)_gameDirsBoxStore.GetValue(treeIter, 0));
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_gameDirsBoxStore.IterNext(ref treeIter);
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}
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SwitchConfig.LoggingEnableError = _errorLogToggle.Active;
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SwitchConfig.LoggingEnableWarn = _warningLogToggle.Active;
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SwitchConfig.LoggingEnableInfo = _infoLogToggle.Active;
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SwitchConfig.LoggingEnableStub = _stubLogToggle.Active;
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SwitchConfig.LoggingEnableDebug = _debugLogToggle.Active;
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SwitchConfig.LoggingEnableGuest = _guestLogToggle.Active;
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SwitchConfig.LoggingEnableFsAccessLog = _fsAccessLogToggle.Active;
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SwitchConfig.EnableFileLog = _fileLogToggle.Active;
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SwitchConfig.DockedMode = _dockedModeToggle.Active;
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SwitchConfig.EnableDiscordIntegration = _discordToggle.Active;
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SwitchConfig.EnableVsync = _vSyncToggle.Active;
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SwitchConfig.EnableMulticoreScheduling = _multiSchedToggle.Active;
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SwitchConfig.EnableFsIntegrityChecks = _fsicToggle.Active;
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SwitchConfig.IgnoreMissingServices = _ignoreToggle.Active;
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SwitchConfig.EnableKeyboard = _directKeyboardAccess.Active;
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SwitchConfig.EnableCustomTheme = _custThemeToggle.Active;
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SwitchConfig.KeyboardControls.LeftJoycon = new NpadKeyboardLeft()
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{
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StickUp = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _lStickUp1.Label),
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StickDown = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _lStickDown1.Label),
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StickLeft = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _lStickLeft1.Label),
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StickRight = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _lStickRight1.Label),
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StickButton = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _lStickButton1.Label),
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DPadUp = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _dpadUp1.Label),
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DPadDown = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _dpadDown1.Label),
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DPadLeft = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _dpadLeft1.Label),
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DPadRight = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _dpadRight1.Label),
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ButtonMinus = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _minus1.Label),
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ButtonL = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _l1.Label),
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ButtonZl = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _zL1.Label),
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};
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SwitchConfig.KeyboardControls.RightJoycon = new NpadKeyboardRight()
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{
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StickUp = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _rStickUp1.Label),
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StickDown = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _rStickDown1.Label),
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StickLeft = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _rStickLeft1.Label),
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StickRight = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _rStickRight1.Label),
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StickButton = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _rStickButton1.Label),
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ButtonA = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _a1.Label),
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ButtonB = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _b1.Label),
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ButtonX = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _x1.Label),
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ButtonY = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _y1.Label),
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ButtonPlus = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _plus1.Label),
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ButtonR = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _r1.Label),
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ButtonZr = (OpenTK.Input.Key)Enum.Parse(typeof(OpenTK.Input.Key), _zR1.Label),
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|
};
|
|
|
|
SwitchConfig.SystemLanguage = (SystemLanguage)Enum.Parse(typeof(SystemLanguage), _systemLanguageSelect.ActiveId);
|
|
SwitchConfig.ControllerType = (ControllerStatus)Enum.Parse(typeof(ControllerStatus), _controller1Type.ActiveId);
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|
SwitchConfig.CustomThemePath = _custThemePath.Buffer.Text;
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|
SwitchConfig.GraphicsShadersDumpPath = _graphicsShadersDumpPath.Buffer.Text;
|
|
SwitchConfig.GameDirs = gameDirs;
|
|
SwitchConfig.FsGlobalAccessLogMode = (int)_fsLogSpinAdjustment.Value;
|
|
|
|
Configuration.SaveConfig(SwitchConfig, System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json"));
|
|
Configuration.Configure(_device, SwitchConfig);
|
|
|
|
MainWindow.ApplyTheme();
|
|
#pragma warning disable CS4014
|
|
MainWindow.UpdateGameTable();
|
|
#pragma warning restore CS4014
|
|
Dispose();
|
|
}
|
|
|
|
private void CloseToggle_Activated(object sender, EventArgs args)
|
|
{
|
|
Dispose();
|
|
}
|
|
|
|
public readonly Dictionary<string, string> GdkToOpenTkInput = new Dictionary<string, string>()
|
|
{
|
|
{ "Key_0", "Number0" },
|
|
{ "Key_1", "Number1" },
|
|
{ "Key_2", "Number2" },
|
|
{ "Key_3", "Number3" },
|
|
{ "Key_4", "Number4" },
|
|
{ "Key_5", "Number5" },
|
|
{ "Key_6", "Number6" },
|
|
{ "Key_7", "Number7" },
|
|
{ "Key_8", "Number8" },
|
|
{ "Key_9", "Number9" },
|
|
{ "equal", "Plus" },
|
|
{ "uparrow", "Up" },
|
|
{ "downarrow", "Down" },
|
|
{ "leftarrow", "Left" },
|
|
{ "rightarrow", "Right" },
|
|
{ "Control_L", "ControlLeft" },
|
|
{ "Control_R", "ControlRight" },
|
|
{ "Shift_L", "ShiftLeft" },
|
|
{ "Shift_R", "ShiftRight" },
|
|
{ "Alt_L", "AltLeft" },
|
|
{ "Alt_R", "AltRight" },
|
|
{ "Page_Up", "PageUp" },
|
|
{ "Page_Down", "PageDown" },
|
|
{ "KP_Enter", "KeypadEnter" },
|
|
{ "KP_Up", "Up" },
|
|
{ "KP_Down", "Down" },
|
|
{ "KP_Left", "Left" },
|
|
{ "KP_Right", "Right" },
|
|
{ "KP_Divide", "KeypadDivide" },
|
|
{ "KP_Multiply", "KeypadMultiply" },
|
|
{ "KP_Subtract", "KeypadSubtract" },
|
|
{ "KP_Add", "KeypadAdd" },
|
|
{ "KP_Decimal", "KeypadDecimal" },
|
|
{ "KP_0", "Keypad0" },
|
|
{ "KP_1", "Keypad1" },
|
|
{ "KP_2", "Keypad2" },
|
|
{ "KP_3", "Keypad3" },
|
|
{ "KP_4", "Keypad4" },
|
|
{ "KP_5", "Keypad5" },
|
|
{ "KP_6", "Keypad6" },
|
|
{ "KP_7", "Keypad7" },
|
|
{ "KP_8", "Keypad8" },
|
|
{ "KP_9", "Keypad9" },
|
|
};
|
|
}
|
|
}
|