Ryujinx-uplift/Ryujinx
emmauss db1a759c59 Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation

* use seperate event for limiter

* check for vsync signal after queue up framebuffer

* removed ingame toggle

* fix nits
2018-09-10 01:38:56 +02:00
..
Ui Lock GbpQueueBuffer till Vsync is signalled (#367) 2018-09-10 01:38:56 +02:00
Config.cs Lock GbpQueueBuffer till Vsync is signalled (#367) 2018-09-10 01:38:56 +02:00
Ryujinx.conf Lock GbpQueueBuffer till Vsync is signalled (#367) 2018-09-10 01:38:56 +02:00
Ryujinx.csproj Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334) 2018-08-10 14:27:15 -03:00