mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-05 23:07:56 +01:00
36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|
{
|
|
interface IBinder
|
|
{
|
|
ResultCode AdjustRefcount(int addVal, int type);
|
|
|
|
void GetNativeHandle(uint typeId, out KReadableEvent readableEvent);
|
|
|
|
ResultCode OnTransact(uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
|
|
{
|
|
Parcel inputParcelReader = new Parcel(inputParcel.ToArray());
|
|
|
|
// TODO: support objects?
|
|
Parcel outputParcelWriter = new Parcel((uint)(outputParcel.Length - Unsafe.SizeOf<ParcelHeader>()), 0);
|
|
|
|
string inputInterfaceToken = inputParcelReader.ReadInterfaceToken();
|
|
|
|
if (!InterfaceToken.Equals(inputInterfaceToken))
|
|
{
|
|
Logger.PrintError(LogClass.SurfaceFlinger, $"Invalid interface token {inputInterfaceToken} (expected: {InterfaceToken}");
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
OnTransact(code, flags, inputParcelReader, outputParcelWriter);
|
|
|
|
outputParcelWriter.Finish().CopyTo(outputParcel);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel);
|
|
|
|
string InterfaceToken { get; }
|
|
}
|
|
}
|