Ryujinx-uplift/Ryujinx/Ui/NpadKeyboard.cs
emmauss dc02ac08ca Support other switch controller types (#487)
* Make controllers modular, support changing controller type

* return readable events

* signal hid events

* fix style
2018-11-20 01:01:36 +01:00

103 lines
3.6 KiB
C#

using OpenTK.Input;
using Ryujinx.HLE.Input;
namespace Ryujinx.UI.Input
{
public struct NpadKeyboardLeft
{
public int StickUp;
public int StickDown;
public int StickLeft;
public int StickRight;
public int StickButton;
public int DPadUp;
public int DPadDown;
public int DPadLeft;
public int DPadRight;
public int ButtonMinus;
public int ButtonL;
public int ButtonZl;
}
public struct NpadKeyboardRight
{
public int StickUp;
public int StickDown;
public int StickLeft;
public int StickRight;
public int StickButton;
public int ButtonA;
public int ButtonB;
public int ButtonX;
public int ButtonY;
public int ButtonPlus;
public int ButtonR;
public int ButtonZr;
}
public class NpadKeyboard
{
public NpadKeyboardLeft Left;
public NpadKeyboardRight Right;
public NpadKeyboard(
NpadKeyboardLeft left,
NpadKeyboardRight right)
{
Left = left;
Right = right;
}
public HidControllerButtons GetButtons(KeyboardState keyboard)
{
HidControllerButtons buttons = 0;
if (keyboard[(Key)Left.StickButton]) buttons |= HidControllerButtons.StickLeft;
if (keyboard[(Key)Left.DPadUp]) buttons |= HidControllerButtons.DpadUp;
if (keyboard[(Key)Left.DPadDown]) buttons |= HidControllerButtons.DpadDown;
if (keyboard[(Key)Left.DPadLeft]) buttons |= HidControllerButtons.DpadLeft;
if (keyboard[(Key)Left.DPadRight]) buttons |= HidControllerButtons.DPadRight;
if (keyboard[(Key)Left.ButtonMinus]) buttons |= HidControllerButtons.Minus;
if (keyboard[(Key)Left.ButtonL]) buttons |= HidControllerButtons.L;
if (keyboard[(Key)Left.ButtonZl]) buttons |= HidControllerButtons.Zl;
if (keyboard[(Key)Right.StickButton]) buttons |= HidControllerButtons.StickRight;
if (keyboard[(Key)Right.ButtonA]) buttons |= HidControllerButtons.A;
if (keyboard[(Key)Right.ButtonB]) buttons |= HidControllerButtons.B;
if (keyboard[(Key)Right.ButtonX]) buttons |= HidControllerButtons.X;
if (keyboard[(Key)Right.ButtonY]) buttons |= HidControllerButtons.Y;
if (keyboard[(Key)Right.ButtonPlus]) buttons |= HidControllerButtons.Plus;
if (keyboard[(Key)Right.ButtonR]) buttons |= HidControllerButtons.R;
if (keyboard[(Key)Right.ButtonZr]) buttons |= HidControllerButtons.Zr;
return buttons;
}
public (short, short) GetLeftStick(KeyboardState keyboard)
{
short dx = 0;
short dy = 0;
if (keyboard[(Key)Left.StickUp]) dy = short.MaxValue;
if (keyboard[(Key)Left.StickDown]) dy = -short.MaxValue;
if (keyboard[(Key)Left.StickLeft]) dx = -short.MaxValue;
if (keyboard[(Key)Left.StickRight]) dx = short.MaxValue;
return (dx, dy);
}
public (short, short) GetRightStick(KeyboardState keyboard)
{
short dx = 0;
short dy = 0;
if (keyboard[(Key)Right.StickUp]) dy = short.MaxValue;
if (keyboard[(Key)Right.StickDown]) dy = -short.MaxValue;
if (keyboard[(Key)Right.StickLeft]) dx = -short.MaxValue;
if (keyboard[(Key)Right.StickRight]) dx = short.MaxValue;
return (dx, dy);
}
}
}