Ryujinx-uplift/Ryujinx.Common/Memory/StructByteArrayHelpers.cs
2022-08-11 18:07:37 -03:00

78 lines
2.3 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Memory
{
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray128 : IArray<byte>
{
private const int Size = 128;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref AsSpan()[index];
public Span<byte> AsSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray256 : IArray<byte>
{
private const int Size = 256;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref AsSpan()[index];
public Span<byte> AsSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray512 : IArray<byte>
{
private const int Size = 512;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref AsSpan()[index];
public Span<byte> AsSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray1024 : IArray<byte>
{
private const int Size = 1024;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref AsSpan()[index];
public Span<byte> AsSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray2048 : IArray<byte>
{
private const int Size = 2048;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref AsSpan()[index];
public Span<byte> AsSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
public struct ByteArray4096 : IArray<byte>
{
private const int Size = 4096;
byte _element;
public int Length => Size;
public ref byte this[int index] => ref AsSpan()[index];
public Span<byte> AsSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
}
}