mirror of
https://github.com/GreemDev/Ryujinx.git
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deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
124 lines
4.3 KiB
C#
124 lines
4.3 KiB
C#
using Gtk;
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using Ryujinx.Ui.Common;
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using Ryujinx.Ui.Common.Helper;
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using Ryujinx.Ui.Helper;
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namespace Ryujinx.Ui.Widgets
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{
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internal class UserErrorDialog : MessageDialog
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{
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private const string SetupGuideUrl = "https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide";
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private const int OkResponseId = 0;
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private const int SetupGuideResponseId = 1;
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private readonly UserError _userError;
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private UserErrorDialog(UserError error) : base(null, DialogFlags.Modal, MessageType.Error, ButtonsType.None, null)
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{
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_userError = error;
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WindowPosition = WindowPosition.Center;
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SecondaryUseMarkup = true;
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Response += UserErrorDialog_Response;
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SetSizeRequest(120, 50);
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AddButton("OK", OkResponseId);
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bool isInSetupGuide = IsCoveredBySetupGuide(error);
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if (isInSetupGuide)
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{
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AddButton("Open the Setup Guide", SetupGuideResponseId);
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}
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string errorCode = GetErrorCode(error);
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SecondaryUseMarkup = true;
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Title = $"Ryujinx error ({errorCode})";
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Text = $"{errorCode}: {GetErrorTitle(error)}";
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SecondaryText = GetErrorDescription(error);
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if (isInSetupGuide)
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{
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SecondaryText += "\n<b>For more information on how to fix this error, follow our Setup Guide.</b>";
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}
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}
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private string GetErrorCode(UserError error)
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{
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return $"RYU-{(uint)error:X4}";
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}
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private string GetErrorTitle(UserError error)
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{
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return error switch
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{
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UserError.NoKeys => "Keys not found",
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UserError.NoFirmware => "Firmware not found",
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UserError.FirmwareParsingFailed => "Firmware parsing error",
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UserError.ApplicationNotFound => "Application not found",
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UserError.Unknown => "Unknown error",
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_ => "Undefined error",
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};
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}
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private string GetErrorDescription(UserError error)
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{
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return error switch
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{
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UserError.NoKeys => "Ryujinx was unable to find your 'prod.keys' file",
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UserError.NoFirmware => "Ryujinx was unable to find any firmwares installed",
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UserError.FirmwareParsingFailed => "Ryujinx was unable to parse the provided firmware. This is usually caused by outdated keys.",
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UserError.ApplicationNotFound => "Ryujinx couldn't find a valid application at the given path.",
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UserError.Unknown => "An unknown error occured!",
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_ => "An undefined error occured! This shouldn't happen, please contact a dev!",
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};
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}
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private static bool IsCoveredBySetupGuide(UserError error)
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{
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return error switch
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{
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UserError.NoKeys or
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UserError.NoFirmware or
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UserError.FirmwareParsingFailed => true,
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_ => false,
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};
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}
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private static string GetSetupGuideUrl(UserError error)
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{
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if (!IsCoveredBySetupGuide(error))
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{
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return null;
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}
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return error switch
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{
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UserError.NoKeys => SetupGuideUrl + "#initial-setup---placement-of-prodkeys",
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UserError.NoFirmware => SetupGuideUrl + "#initial-setup-continued---installation-of-firmware",
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_ => SetupGuideUrl,
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};
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}
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private void UserErrorDialog_Response(object sender, ResponseArgs args)
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{
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int responseId = (int)args.ResponseId;
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if (responseId == SetupGuideResponseId)
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{
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OpenHelper.OpenUrl(GetSetupGuideUrl(_userError));
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}
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Dispose();
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}
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public static void CreateUserErrorDialog(UserError error)
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{
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new UserErrorDialog(error).Run();
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}
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}
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} |