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2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeAlu : OpCode, IOpCodeAlu, IOpCodeRc
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{
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public Register Rd { get; }
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public Register Ra { get; }
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public Register Rc { get; }
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public Register Predicate39 { get; }
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public int ByteSelection { get; }
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public bool InvertP { get; }
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public bool Extended { get; protected set; }
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public bool SetCondCode { get; protected set; }
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public bool Saturate { get; protected set; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAlu(emitter, address, opCode);
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public OpCodeAlu(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
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Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate);
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ByteSelection = opCode.Extract(41, 2);
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InvertP = opCode.Extract(42);
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Extended = opCode.Extract(43);
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SetCondCode = opCode.Extract(47);
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Saturate = opCode.Extract(50);
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}
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}
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} |