mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-21 14:25:54 +01:00
2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
30 lines
969 B
C#
30 lines
969 B
C#
using Ryujinx.Graphics.Shader.Instructions;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class OpCodeLop : OpCodeAlu, IOpCodeLop
|
|
{
|
|
public bool InvertA { get; protected set; }
|
|
public bool InvertB { get; protected set; }
|
|
|
|
public LogicalOperation LogicalOp { get; }
|
|
|
|
public ConditionalOperation CondOp { get; }
|
|
|
|
public Register Predicate48 { get; }
|
|
|
|
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLop(emitter, address, opCode);
|
|
|
|
public OpCodeLop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
|
{
|
|
InvertA = opCode.Extract(39);
|
|
InvertB = opCode.Extract(40);
|
|
|
|
LogicalOp = (LogicalOperation)opCode.Extract(41, 2);
|
|
|
|
CondOp = (ConditionalOperation)opCode.Extract(44, 2);
|
|
|
|
Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
|
|
}
|
|
}
|
|
} |