mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-21 22:35:54 +01:00
49f970d5bd
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
304 lines
9.6 KiB
C#
304 lines
9.6 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class Optimizer
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{
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public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
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{
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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GlobalToStorage.RunPass(blocks[blkIndex], config);
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}
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bool modified;
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do
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{
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modified = false;
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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BasicBlock block = blocks[blkIndex];
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LinkedListNode<INode> node = block.Operations.First;
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while (node != null)
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{
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LinkedListNode<INode> nextNode = node.Next;
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bool isUnused = IsUnused(node.Value);
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if (!(node.Value is Operation operation) || isUnused)
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{
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if (isUnused)
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{
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RemoveNode(block, node);
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modified = true;
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}
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node = nextNode;
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continue;
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}
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ConstantFolding.RunPass(operation);
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Simplification.RunPass(operation);
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if (DestIsLocalVar(operation))
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{
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if (operation.Inst == Instruction.Copy)
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{
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PropagateCopy(operation);
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RemoveNode(block, node);
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modified = true;
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}
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else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) ||
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(operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation)))
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{
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if (operation.Dest.UseOps.Count == 0)
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{
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RemoveNode(block, node);
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}
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modified = true;
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}
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}
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node = nextNode;
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}
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if (BranchElimination.RunPass(block))
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{
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RemoveNode(block, block.Operations.Last);
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modified = true;
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}
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}
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}
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while (modified);
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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BindlessToIndexed.RunPass(blocks[blkIndex]);
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BindlessElimination.RunPass(blocks[blkIndex], config);
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// Try to eliminate any operations that are now unused.
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LinkedListNode<INode> node = blocks[blkIndex].Operations.First;
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while (node != null)
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{
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LinkedListNode<INode> nextNode = node.Next;
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if (IsUnused(node.Value))
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{
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RemoveNode(blocks[blkIndex], node);
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}
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node = nextNode;
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}
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}
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}
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private static void PropagateCopy(Operation copyOp)
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{
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// Propagate copy source operand to all uses of
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// the destination operand.
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Operand dest = copyOp.Dest;
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Operand src = copyOp.GetSource(0);
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INode[] uses = dest.UseOps.ToArray();
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foreach (INode useNode in uses)
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{
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for (int index = 0; index < useNode.SourcesCount; index++)
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{
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if (useNode.GetSource(index) == dest)
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{
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useNode.SetSource(index, src);
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}
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}
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}
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}
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private static bool PropagatePack(Operation packOp)
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{
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// Propagate pack source operands to uses by unpack
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// instruction. The source depends on the unpack instruction.
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bool modified = false;
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Operand dest = packOp.Dest;
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Operand src0 = packOp.GetSource(0);
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Operand src1 = packOp.GetSource(1);
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INode[] uses = dest.UseOps.ToArray();
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foreach (INode useNode in uses)
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{
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if (!(useNode is Operation operation) || operation.Inst != Instruction.UnpackHalf2x16)
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{
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continue;
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}
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if (operation.GetSource(0) == dest)
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{
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operation.TurnIntoCopy(operation.Index == 1 ? src1 : src0);
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modified = true;
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}
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}
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return modified;
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}
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public static bool MatchDdxOrDdy(Operation operation)
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{
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// It's assumed that "operation.Inst" is ShuffleXor,
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// that should be checked before calling this method.
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Debug.Assert(operation.Inst == Instruction.ShuffleXor);
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bool modified = false;
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Operand src2 = operation.GetSource(1);
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Operand src3 = operation.GetSource(2);
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if (src2.Type != OperandType.Constant || (src2.Value != 1 && src2.Value != 2))
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{
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return false;
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}
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if (src3.Type != OperandType.Constant || src3.Value != 0x1c03)
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{
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return false;
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}
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bool isDdy = src2.Value == 2;
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bool isDdx = !isDdy;
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// We can replace any use by a FSWZADD with DDX/DDY, when
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// the following conditions are true:
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// - The mask should be 0b10100101 for DDY, or 0b10011001 for DDX.
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// - The first source operand must be the shuffle output.
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// - The second source operand must be the shuffle first source operand.
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INode[] uses = operation.Dest.UseOps.ToArray();
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foreach (INode use in uses)
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{
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if (!(use is Operation test))
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{
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continue;
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}
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if (!(use is Operation useOp) || useOp.Inst != Instruction.SwizzleAdd)
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{
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continue;
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}
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Operand fswzaddSrc1 = useOp.GetSource(0);
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Operand fswzaddSrc2 = useOp.GetSource(1);
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Operand fswzaddSrc3 = useOp.GetSource(2);
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if (fswzaddSrc1 != operation.Dest)
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{
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continue;
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}
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if (fswzaddSrc2 != operation.GetSource(0))
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{
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continue;
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}
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if (fswzaddSrc3.Type != OperandType.Constant)
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{
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continue;
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}
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int mask = fswzaddSrc3.Value;
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if ((isDdx && mask != 0b10011001) ||
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(isDdy && mask != 0b10100101))
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{
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continue;
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}
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useOp.TurnInto(isDdx ? Instruction.Ddx : Instruction.Ddy, fswzaddSrc2);
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modified = true;
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}
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return modified;
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}
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private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
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{
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// Remove a node from the nodes list, and also remove itself
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// from all the use lists on the operands that this node uses.
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block.Operations.Remove(llNode);
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Queue<INode> nodes = new Queue<INode>();
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nodes.Enqueue(llNode.Value);
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while (nodes.TryDequeue(out INode node))
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{
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for (int index = 0; index < node.SourcesCount; index++)
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{
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Operand src = node.GetSource(index);
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if (src.Type != OperandType.LocalVariable)
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{
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continue;
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}
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if (src.UseOps.Remove(node) && src.UseOps.Count == 0)
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{
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nodes.Enqueue(src.AsgOp);
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}
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}
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}
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}
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private static bool IsUnused(INode node)
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{
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return !HasSideEffects(node) && DestIsLocalVar(node) && node.Dest.UseOps.Count == 0;
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}
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private static bool HasSideEffects(INode node)
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{
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if (node is Operation operation)
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{
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switch (operation.Inst & Instruction.Mask)
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{
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case Instruction.AtomicAdd:
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case Instruction.AtomicAnd:
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case Instruction.AtomicCompareAndSwap:
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case Instruction.AtomicMaxS32:
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case Instruction.AtomicMaxU32:
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case Instruction.AtomicMinS32:
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case Instruction.AtomicMinU32:
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case Instruction.AtomicOr:
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case Instruction.AtomicSwap:
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case Instruction.AtomicXor:
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case Instruction.Call:
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case Instruction.CallOutArgument:
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return true;
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}
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}
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return false;
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}
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private static bool DestIsLocalVar(INode node)
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{
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return node.Dest != null && node.Dest.Type == OperandType.LocalVariable;
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}
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}
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} |