mirror of
https://github.com/GreemDev/Ryujinx.git
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bd010869a5
* Add context menu to the game table * Minor bugfix and cleanup * add ability to create directory if it doesn't exist * nit * dont show menu when right-clicking nothing
76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
using Gtk;
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using Ryujinx.HLE.FileSystem;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using GUI = Gtk.Builder.ObjectAttribute;
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namespace Ryujinx.Ui
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{
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public class GameTableContextMenu : Menu
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{
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private static ListStore _gameTableStore;
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private static TreeIter _rowIter;
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#pragma warning disable CS0649
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#pragma warning disable IDE0044
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[GUI] MenuItem _openSaveDir;
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#pragma warning restore CS0649
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#pragma warning restore IDE0044
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public GameTableContextMenu(ListStore gameTableStore, TreeIter rowIter) : this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, rowIter) { }
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private GameTableContextMenu(Builder builder, ListStore gameTableStore, TreeIter rowIter) : base(builder.GetObject("_contextMenu").Handle)
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{
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builder.Autoconnect(this);
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_openSaveDir.Activated += OpenSaveDir_Clicked;
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_gameTableStore = gameTableStore;
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_rowIter = rowIter;
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}
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//Events
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private void OpenSaveDir_Clicked(object sender, EventArgs args)
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{
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string titleName = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[0];
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string titleId = _gameTableStore.GetValue(_rowIter, 2).ToString().Split("\n")[1].ToLower();
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string saveDir = System.IO.Path.Combine(new VirtualFileSystem().GetNandPath(), "user", "save", "0000000000000000", "00000000000000000000000000000001", titleId, "0");
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if (!Directory.Exists(saveDir))
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{
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MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
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{
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Title = "Ryujinx",
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
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Text = $"Could not find save directory for {titleName} [{titleId}]",
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SecondaryText = "Would you like to create the directory?",
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WindowPosition = WindowPosition.Center
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};
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if (messageDialog.Run() == (int)ResponseType.Yes)
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{
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Directory.CreateDirectory(saveDir);
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}
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else
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{
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messageDialog.Dispose();
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return;
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}
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messageDialog.Dispose();
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}
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Process.Start(new ProcessStartInfo()
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{
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FileName = saveDir,
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UseShellExecute = true,
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Verb = "open"
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});
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}
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}
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}
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