Ryujinx-uplift/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion4.cs
Mary e17eb7bfaf
amadeus: Update to REV10 (#2654)
* amadeus: Update to REV10

This implements all the changes made with REV10 on 13.0.0.

* Address Ack's comment

* Address gdkchan's comment
2021-09-19 12:29:19 +02:00

69 lines
2.1 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Dsp.Command;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
namespace Ryujinx.Audio.Renderer.Server
{
/// <summary>
/// <see cref="ICommandProcessingTimeEstimator"/> version 4. (added with REV10)
/// </summary>
public class CommandProcessingTimeEstimatorVersion4 : CommandProcessingTimeEstimatorVersion3
{
public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
public override uint Estimate(GroupedBiquadFilterCommand command)
{
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
if (_sampleCount == 160)
{
return (uint)7424.5f;
}
return (uint)9730.4f;
}
public override uint Estimate(CaptureBufferCommand command)
{
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
if (_sampleCount == 160)
{
if (command.Enabled)
{
return (uint)435.2f;
}
return (uint)4261.0f;
}
if (command.Enabled)
{
return (uint)5858.26f;
}
return (uint)435.2f;
}
}
}