Ryujinx-uplift/src/Ryujinx.Input
2024-10-19 16:41:04 -05:00
..
Assigner Ava UI: Input Menu Refactor (#5826) 2024-04-17 18:52:12 -03:00
HLE misc: Code cleanups 2024-10-19 16:41:04 -05:00
Motion editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Button.cs Ava UI: Input Menu Refactor (#5826) 2024-04-17 18:52:12 -03:00
ButtonType.cs Ava UI: Input Menu Refactor (#5826) 2024-04-17 18:52:12 -03:00
GamepadButtonInputId.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
GamepadFeaturesFlag.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
GamepadStateSnapshot.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IGamepad.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IGamepadDriver.cs Disable keyboard controller input while swkbd is open (foreground) (second attempt) (#6808) 2024-05-17 16:58:03 -03:00
IKeyboard.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
IMouse.cs [Ryujinx.Input] Address dotnet-format issues (#5384) 2023-06-28 18:23:00 +02:00
Key.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
KeyboardStateSnapshot.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MotionInputId.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
MouseButton.cs [Ryujinx.Input] Address dotnet-format issues (#5384) 2023-06-28 18:23:00 +02:00
MouseStateSnapshot.cs [Ryujinx.Input] Address dotnet-format issues (#5384) 2023-06-28 18:23:00 +02:00
Ryujinx.Input.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
StickInputId.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00