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f6a7309b14
This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled. The game still get stuck at loading screen.
75 lines
2.6 KiB
C#
75 lines
2.6 KiB
C#
namespace Ryujinx.HLE.HOS.Services.Account.Acc.AccountService
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{
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class IManagerForApplication : IpcService
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{
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private ManagerServer _managerServer;
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public IManagerForApplication(UserId userId)
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{
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_managerServer = new ManagerServer(userId);
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}
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[CommandHipc(0)]
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// CheckAvailability()
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public ResultCode CheckAvailability(ServiceCtx context)
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{
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return _managerServer.CheckAvailability(context);
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}
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[CommandHipc(1)]
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// GetAccountId() -> nn::account::NetworkServiceAccountId
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public ResultCode GetAccountId(ServiceCtx context)
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{
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return _managerServer.GetAccountId(context);
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}
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[CommandHipc(2)]
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// EnsureIdTokenCacheAsync() -> object<nn::account::detail::IAsyncContext>
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public ResultCode EnsureIdTokenCacheAsync(ServiceCtx context)
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{
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ResultCode resultCode = _managerServer.EnsureIdTokenCacheAsync(context, out IAsyncContext asyncContext);
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if (resultCode == ResultCode.Success)
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{
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MakeObject(context, asyncContext);
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}
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return resultCode;
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}
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[CommandHipc(3)]
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// LoadIdTokenCache() -> (u32 id_token_cache_size, buffer<bytes, 6>)
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public ResultCode LoadIdTokenCache(ServiceCtx context)
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{
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return _managerServer.LoadIdTokenCache(context);
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}
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[CommandHipc(130)]
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// GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, nn::account::nas::NasUserBaseForApplication, buffer<bytes, 6>)
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public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
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{
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return _managerServer.GetNintendoAccountUserResourceCacheForApplication(context);
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}
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[CommandHipc(160)] // 5.0.0+
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// StoreOpenContext()
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public ResultCode StoreOpenContext(ServiceCtx context)
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{
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return _managerServer.StoreOpenContext(context);
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}
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[CommandHipc(170)] // 6.0.0+
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// LoadNetworkServiceLicenseKindAsync() -> object<nn::account::detail::IAsyncNetworkServiceLicenseKindContext>
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public ResultCode LoadNetworkServiceLicenseKindAsync(ServiceCtx context)
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{
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ResultCode resultCode = _managerServer.LoadNetworkServiceLicenseKindAsync(context, out IAsyncNetworkServiceLicenseKindContext asyncContext);
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if (resultCode == ResultCode.Success)
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{
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MakeObject(context, asyncContext);
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}
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return resultCode;
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}
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}
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} |