mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-20 22:05:53 +01:00
9dfe81770a
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
100 lines
2.8 KiB
C#
100 lines
2.8 KiB
C#
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
[Flags]
|
|
public enum SamplerType
|
|
{
|
|
None = 0,
|
|
Texture1D,
|
|
TextureBuffer,
|
|
Texture2D,
|
|
Texture3D,
|
|
TextureCube,
|
|
|
|
Mask = 0xff,
|
|
|
|
Array = 1 << 8,
|
|
Indexed = 1 << 9,
|
|
Multisample = 1 << 10,
|
|
Shadow = 1 << 11
|
|
}
|
|
|
|
static class SamplerTypeExtensions
|
|
{
|
|
public static int GetDimensions(this SamplerType type)
|
|
{
|
|
return (type & SamplerType.Mask) switch
|
|
{
|
|
SamplerType.Texture1D => 1,
|
|
SamplerType.TextureBuffer => 1,
|
|
SamplerType.Texture2D => 2,
|
|
SamplerType.Texture3D => 3,
|
|
SamplerType.TextureCube => 3,
|
|
_ => throw new ArgumentException($"Invalid sampler type \"{type}\".")
|
|
};
|
|
}
|
|
|
|
public static string ToGlslSamplerType(this SamplerType type)
|
|
{
|
|
string typeName = (type & SamplerType.Mask) switch
|
|
{
|
|
SamplerType.Texture1D => "sampler1D",
|
|
SamplerType.TextureBuffer => "samplerBuffer",
|
|
SamplerType.Texture2D => "sampler2D",
|
|
SamplerType.Texture3D => "sampler3D",
|
|
SamplerType.TextureCube => "samplerCube",
|
|
_ => throw new ArgumentException($"Invalid sampler type \"{type}\".")
|
|
};
|
|
|
|
if ((type & SamplerType.Multisample) != 0)
|
|
{
|
|
typeName += "MS";
|
|
}
|
|
|
|
if ((type & SamplerType.Array) != 0)
|
|
{
|
|
typeName += "Array";
|
|
}
|
|
|
|
if ((type & SamplerType.Shadow) != 0)
|
|
{
|
|
typeName += "Shadow";
|
|
}
|
|
|
|
return typeName;
|
|
}
|
|
|
|
public static string ToGlslImageType(this SamplerType type, AggregateType componentType)
|
|
{
|
|
string typeName = (type & SamplerType.Mask) switch
|
|
{
|
|
SamplerType.Texture1D => "image1D",
|
|
SamplerType.TextureBuffer => "imageBuffer",
|
|
SamplerType.Texture2D => "image2D",
|
|
SamplerType.Texture3D => "image3D",
|
|
SamplerType.TextureCube => "imageCube",
|
|
_ => throw new ArgumentException($"Invalid sampler type \"{type}\".")
|
|
};
|
|
|
|
if ((type & SamplerType.Multisample) != 0)
|
|
{
|
|
typeName += "MS";
|
|
}
|
|
|
|
if ((type & SamplerType.Array) != 0)
|
|
{
|
|
typeName += "Array";
|
|
}
|
|
|
|
switch (componentType)
|
|
{
|
|
case AggregateType.U32: typeName = 'u' + typeName; break;
|
|
case AggregateType.S32: typeName = 'i' + typeName; break;
|
|
}
|
|
|
|
return typeName;
|
|
}
|
|
}
|
|
} |