Ryujinx-uplift/Ryujinx.Graphics.Shader/StructuredIr/StructuredFunction.cs
gdkchan 49f970d5bd
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
2020-10-25 17:00:44 -03:00

41 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class StructuredFunction
{
public AstBlock MainBlock { get; }
public string Name { get; }
public VariableType ReturnType { get; }
public VariableType[] InArguments { get; }
public VariableType[] OutArguments { get; }
public HashSet<AstOperand> Locals { get; }
public StructuredFunction(
AstBlock mainBlock,
string name,
VariableType returnType,
VariableType[] inArguments,
VariableType[] outArguments)
{
MainBlock = mainBlock;
Name = name;
ReturnType = returnType;
InArguments = inArguments;
OutArguments = outArguments;
Locals = new HashSet<AstOperand>();
}
public VariableType GetArgumentType(int index)
{
return index >= InArguments.Length
? OutArguments[index - InArguments.Length]
: InArguments[index];
}
}
}