mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-21 14:25:54 +01:00
2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
32 lines
998 B
C#
32 lines
998 B
C#
using Ryujinx.Graphics.Shader.Instructions;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class OpCode
|
|
{
|
|
public InstEmitter Emitter { get; }
|
|
|
|
public ulong Address { get; }
|
|
public long RawOpCode { get; }
|
|
|
|
public Register Predicate { get; protected set; }
|
|
|
|
public bool InvertPredicate { get; protected set; }
|
|
|
|
// When inverted, the always true predicate == always false.
|
|
public bool NeverExecute => Predicate.Index == RegisterConsts.PredicateTrueIndex && InvertPredicate;
|
|
|
|
public static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCode(emitter, address, opCode);
|
|
|
|
public OpCode(InstEmitter emitter, ulong address, long opCode)
|
|
{
|
|
Emitter = emitter;
|
|
Address = address;
|
|
RawOpCode = opCode;
|
|
|
|
Predicate = new Register(opCode.Extract(16, 3), RegisterType.Predicate);
|
|
|
|
InvertPredicate = opCode.Extract(19);
|
|
}
|
|
}
|
|
} |