mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-21 14:25:54 +01:00
e93ca84b14
* Fix varying interpolation on fragment shader * Some nits * Alignment
49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
class AstOperand : AstNode
|
|
{
|
|
public HashSet<IAstNode> Defs { get; }
|
|
public HashSet<IAstNode> Uses { get; }
|
|
|
|
public OperandType Type { get; }
|
|
|
|
public VariableType VarType { get; set; }
|
|
|
|
public int Value { get; }
|
|
|
|
public int CbufSlot { get; }
|
|
public int CbufOffset { get; }
|
|
|
|
private AstOperand()
|
|
{
|
|
Defs = new HashSet<IAstNode>();
|
|
Uses = new HashSet<IAstNode>();
|
|
|
|
VarType = VariableType.S32;
|
|
}
|
|
|
|
public AstOperand(Operand operand) : this()
|
|
{
|
|
Type = operand.Type;
|
|
|
|
if (Type == OperandType.ConstantBuffer)
|
|
{
|
|
CbufSlot = operand.GetCbufSlot();
|
|
CbufOffset = operand.GetCbufOffset();
|
|
}
|
|
else
|
|
{
|
|
Value = operand.Value;
|
|
}
|
|
}
|
|
|
|
public AstOperand(OperandType type, int value = 0) : this()
|
|
{
|
|
Type = type;
|
|
Value = value;
|
|
}
|
|
}
|
|
} |