Ryujinx-uplift/Ryujinx.Graphics/Gal/Shader/ShaderDecodeFunc.cs
gdkchan d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
2018-09-18 01:30:35 -03:00

4 lines
125 B
C#

namespace Ryujinx.Graphics.Gal.Shader
{
delegate void ShaderDecodeFunc(ShaderIrBlock Block, long OpCode, int Position);
}