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https://github.com/GreemDev/Ryujinx.git
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3e6e0e4afa
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs |
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.. | ||
Buffer.cs | ||
BufferBounds.cs | ||
BufferCache.cs | ||
BufferCacheEntry.cs | ||
BufferManager.cs | ||
BufferMigration.cs | ||
BufferModifiedRangeList.cs | ||
BufferTextureArrayBinding.cs | ||
BufferTextureBinding.cs | ||
BufferUpdater.cs | ||
CounterCache.cs | ||
GpuRegionHandle.cs | ||
IndexBuffer.cs | ||
MemoryManager.cs | ||
MultiRangeBuffer.cs | ||
MultiRangeWritableBlock.cs | ||
PhysicalMemory.cs | ||
PteKind.cs | ||
ResourceKind.cs | ||
SupportBufferUpdater.cs | ||
UnmapEventArgs.cs | ||
VertexBuffer.cs | ||
VirtualRangeCache.cs |