Ryujinx-uplift/Ryujinx.Graphics.Gpu/Memory
riperiperi a0e6647860
Compare shader code using a span instead of individual reads. (#917)
* Compare shader code using a span instead of individual reads.

* Add comment for new parameter.

* Remove unnecessary Math.Min
2020-02-03 20:11:22 +01:00
..
Buffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
BufferBounds.cs Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00
BufferManager.cs Fix some spelling mistakes 2020-01-09 02:13:00 +01:00
IndexBuffer.cs Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00
IRange.cs More code cleanup 2020-01-09 02:13:00 +01:00
MemoryAccessor.cs Compare shader code using a span instead of individual reads. (#917) 2020-02-03 20:11:22 +01:00
MemoryManager.cs Compare shader code using a span instead of individual reads. (#917) 2020-02-03 20:11:22 +01:00
PhysicalMemory.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
RangeList.cs Fix some spelling mistakes 2020-01-09 02:13:00 +01:00
ResourceName.cs Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00
VertexBuffer.cs Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00