mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-15 03:21:15 +01:00
3bd357045f
* Do not allow render targets not explicitly written by the fragment shader to be modified * Shader cache version bump * Remove blank lines * Avoid redundant color mask updates * HostShaderCacheEntry can be null * Avoid more redundant glColorMask calls * nit: Mask -> Masks * Fix currentComponentMask * More efficient way to update _currentComponentMasks
26 lines
719 B
C#
26 lines
719 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
|
|
{
|
|
class BinaryProgramRequest : IProgramRequest
|
|
{
|
|
public ThreadedProgram Threaded { get; set; }
|
|
|
|
private byte[] _data;
|
|
private bool _hasFragmentShader;
|
|
private ShaderInfo _info;
|
|
|
|
public BinaryProgramRequest(ThreadedProgram program, byte[] data, bool hasFragmentShader, ShaderInfo info)
|
|
{
|
|
Threaded = program;
|
|
|
|
_data = data;
|
|
_hasFragmentShader = hasFragmentShader;
|
|
_info = info;
|
|
}
|
|
|
|
public IProgram Create(IRenderer renderer)
|
|
{
|
|
return renderer.LoadProgramBinary(_data, _hasFragmentShader, _info);
|
|
}
|
|
}
|
|
}
|