Ryujinx-uplift/Ryujinx.Graphics.Shader/Translation
gdkchan 8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
2020-11-08 12:10:00 +01:00
..
Optimizations Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AttributeConsts.cs Fix gl_in being used with built-in variables that are not per-vertex (#1624) 2020-10-17 10:16:40 +02:00
ControlFlowGraph.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Dominance.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
EmitterContext.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
EmitterContextInsts.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
FeatureFlags.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
GlobalMemory.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
Lowering.cs Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
RegisterUsage.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
ShaderConfig.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
ShaderHeader.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
Ssa.cs Initial work 2020-01-09 02:13:00 +01:00
TranslationCounts.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
TranslationFlags.cs Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 2020-07-29 08:01:11 +10:00
Translator.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00