Ryujinx-uplift/Ryujinx.Graphics.Shader/Decoders/OpCodeTex.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

16 lines
495 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTex : OpCodeTexture
{
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTex(emitter, address, opCode);
public OpCodeTex(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasDepthCompare = opCode.Extract(50);
HasOffset = opCode.Extract(54);
}
}
}