mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 23:34:53 +01:00
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
108 lines
3.7 KiB
C#
108 lines
3.7 KiB
C#
using Gtk;
|
|
using Ryujinx.HLE.Ui;
|
|
using Ryujinx.Input.GTK3;
|
|
using Ryujinx.Ui.Widgets;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Ui.Applet
|
|
{
|
|
/// <summary>
|
|
/// Class that forwards key events to a GTK Entry so they can be processed into text.
|
|
/// </summary>
|
|
internal class GtkDynamicTextInputHandler : IDynamicTextInputHandler
|
|
{
|
|
private readonly Window _parent;
|
|
private readonly OffscreenWindow _inputToTextWindow = new OffscreenWindow();
|
|
private readonly RawInputToTextEntry _inputToTextEntry = new RawInputToTextEntry();
|
|
|
|
private bool _canProcessInput;
|
|
|
|
public event DynamicTextChangedHandler TextChangedEvent;
|
|
public event KeyPressedHandler KeyPressedEvent;
|
|
public event KeyReleasedHandler KeyReleasedEvent;
|
|
|
|
public bool TextProcessingEnabled
|
|
{
|
|
get
|
|
{
|
|
return Volatile.Read(ref _canProcessInput);
|
|
}
|
|
|
|
set
|
|
{
|
|
Volatile.Write(ref _canProcessInput, value);
|
|
}
|
|
}
|
|
|
|
public GtkDynamicTextInputHandler(Window parent)
|
|
{
|
|
_parent = parent;
|
|
_parent.KeyPressEvent += HandleKeyPressEvent;
|
|
_parent.KeyReleaseEvent += HandleKeyReleaseEvent;
|
|
|
|
_inputToTextWindow.Add(_inputToTextEntry);
|
|
|
|
_inputToTextEntry.TruncateMultiline = true;
|
|
|
|
// Start with input processing turned off so the text box won't accumulate text
|
|
// if the user is playing on the keyboard.
|
|
_canProcessInput = false;
|
|
}
|
|
|
|
[GLib.ConnectBefore()]
|
|
private void HandleKeyPressEvent(object o, KeyPressEventArgs args)
|
|
{
|
|
var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
|
|
|
|
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_canProcessInput)
|
|
{
|
|
_inputToTextEntry.SendKeyPressEvent(o, args);
|
|
_inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
|
|
TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
|
|
}
|
|
}
|
|
|
|
[GLib.ConnectBefore()]
|
|
private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args)
|
|
{
|
|
var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
|
|
|
|
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_canProcessInput)
|
|
{
|
|
// TODO (caian): This solution may have problems if the pause is sent after a key press
|
|
// and before a key release. But for now GTK Entry does not seem to use release events.
|
|
_inputToTextEntry.SendKeyReleaseEvent(o, args);
|
|
_inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
|
|
TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
|
|
}
|
|
}
|
|
|
|
public void SetText(string text, int cursorBegin)
|
|
{
|
|
_inputToTextEntry.Text = text;
|
|
_inputToTextEntry.Position = cursorBegin;
|
|
}
|
|
|
|
public void SetText(string text, int cursorBegin, int cursorEnd)
|
|
{
|
|
_inputToTextEntry.Text = text;
|
|
_inputToTextEntry.SelectRegion(cursorBegin, cursorEnd);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_parent.KeyPressEvent -= HandleKeyPressEvent;
|
|
_parent.KeyReleaseEvent -= HandleKeyReleaseEvent;
|
|
}
|
|
}
|
|
} |