Ryujinx-uplift/Ryujinx.Graphics.Shader/Translation/TranslationFlags.cs
gdkchan 7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
2022-01-21 12:35:21 -03:00

14 lines
223 B
C#

using System;
namespace Ryujinx.Graphics.Shader.Translation
{
[Flags]
public enum TranslationFlags
{
None = 0,
VertexA = 1 << 0,
Compute = 1 << 1,
DebugMode = 1 << 2
}
}