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https://github.com/GreemDev/Ryujinx.git
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dff138229c
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
23 lines
763 B
C#
23 lines
763 B
C#
using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
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{
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interface IAudioRenderer : IDisposable
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{
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uint GetSampleRate();
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uint GetSampleCount();
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uint GetMixBufferCount();
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int GetState();
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ResultCode RequestUpdate(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input);
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ResultCode Start();
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ResultCode Stop();
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ResultCode QuerySystemEvent(out KEvent systemEvent);
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void SetRenderingTimeLimit(uint percent);
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uint GetRenderingTimeLimit();
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ResultCode ExecuteAudioRendererRendering();
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void SetVoiceDropParameter(float voiceDropParameter);
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float GetVoiceDropParameter();
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}
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}
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