mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-16 12:01:15 +01:00
0c1ea1212a
* Add initial implementation of the Tamper Machine * Implement Atmosphere opcodes 0, 4 and 9 * Add missing TamperCompilationException class * Implement Atmosphere conditional and loop opcodes 1, 2 and 3 * Inplement input conditional opcode 8 * Add register store opcode A * Implement extended pause/resume opcodes FF0 and FF1 * Implement extended log opcode FFF * Implement extended register conditional opcode C0 * Refactor TamperProgram to an interface * Moved Atmosphere classes to a separate subdirectory * Fix OpProcCtrl class not setting process * Implement extended register save/restore opcodes C1, C2 and C3 * Refactor code emitters to separate classes * Supress memory access errors from the Tamper Machine * Add debug information to tamper register and memory writes * Add block stack check to Atmosphere Cheat compiler * Add handheld input support to Tamper Machine * Fix code styling * Fix build id and cheat case mismatch * Fix invalid immediate size selection * Print build ids of the title * Prevent Tamper Machine from change code regions * Remove Atmosphere namespace * Remove empty cheats from the list * Prevent code modification without disabling the tampering * Fix missing addressing mode in LoadRegisterWithMemory * Fix wrong addressing in RegisterConditional * Add name to the tamper machine thread * Fix code styling
747 lines
25 KiB
C#
747 lines
25 KiB
C#
using ARMeilleure.Translation;
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using ARMeilleure.Translation.PTC;
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using Gdk;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.Modules.Motion;
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using Ryujinx.Ui.Widgets;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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namespace Ryujinx.Ui
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{
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using Switch = HLE.Switch;
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public class GlRenderer : GLWidget
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{
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static GlRenderer()
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{
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OpenTK.Graphics.GraphicsContext.ShareContexts = true;
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}
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private const int SwitchPanelWidth = 1280;
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private const int SwitchPanelHeight = 720;
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private const int TargetFps = 60;
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public ManualResetEvent WaitEvent { get; set; }
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public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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private bool _isActive;
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private bool _isStopped;
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private bool _isFocused;
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private double _mouseX;
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private double _mouseY;
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private bool _mousePressed;
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private bool _toggleFullscreen;
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private bool _toggleDockedMode;
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private readonly long _ticksPerFrame;
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private long _ticks = 0;
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private readonly Stopwatch _chrono;
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private readonly Switch _device;
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private Renderer _renderer;
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private HotkeyButtons _prevHotkeyButtons;
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private Client _dsuClient;
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private GraphicsDebugLevel _glLogLevel;
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private readonly ManualResetEvent _exitEvent;
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// Hide Cursor
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const int CursorHideIdleTime = 8; // seconds
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private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
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private long _lastCursorMoveTime;
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private bool _hideCursorOnIdle;
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public GlRenderer(Switch device, GraphicsDebugLevel glLogLevel)
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: base (GetGraphicsMode(),
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3, 3,
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glLogLevel == GraphicsDebugLevel.None
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? GraphicsContextFlags.ForwardCompatible
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: GraphicsContextFlags.ForwardCompatible | GraphicsContextFlags.Debug)
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{
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WaitEvent = new ManualResetEvent(false);
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_device = device;
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Initialized += GLRenderer_Initialized;
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Destroyed += GLRenderer_Destroyed;
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ShuttingDown += GLRenderer_ShuttingDown;
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Initialize();
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_chrono = new Stopwatch();
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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AddEvents((int)(EventMask.ButtonPressMask
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| EventMask.ButtonReleaseMask
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| EventMask.PointerMotionMask
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| EventMask.KeyPressMask
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| EventMask.KeyReleaseMask));
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Shown += Renderer_Shown;
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_dsuClient = new Client();
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_glLogLevel = glLogLevel;
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_exitEvent = new ManualResetEvent(false);
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_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
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}
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private void HideCursorStateChanged(object sender, ReactiveEventArgs<bool> state)
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{
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Gtk.Application.Invoke(delegate
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{
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_hideCursorOnIdle = state.NewValue;
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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else
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{
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Window.Cursor = null;
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}
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});
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}
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private static GraphicsMode GetGraphicsMode()
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{
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return Environment.OSVersion.Platform == PlatformID.Unix ? new GraphicsMode(new ColorFormat(24)) : new GraphicsMode(new ColorFormat());
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}
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private void GLRenderer_ShuttingDown(object sender, EventArgs args)
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{
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_device.DisposeGpu();
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_dsuClient?.Dispose();
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}
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private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
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{
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_isFocused = false;
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}
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private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
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{
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_isFocused = true;
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}
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private void GLRenderer_Destroyed(object sender, EventArgs e)
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{
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ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
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_dsuClient?.Dispose();
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Dispose();
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}
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protected void Renderer_Shown(object sender, EventArgs e)
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{
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_isFocused = this.ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
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}
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public void HandleScreenState(KeyboardState keyboard)
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{
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bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11)
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|| ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
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|| keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
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&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter))
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|| keyboard.IsKeyDown(OpenTK.Input.Key.Escape);
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bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
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if (toggleFullscreen != _toggleFullscreen)
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{
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if (toggleFullscreen)
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{
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if (fullScreenToggled)
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{
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ParentWindow.Unfullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
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}
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else
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{
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape))
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{
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if (!ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
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{
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Exit();
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}
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}
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else
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{
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ParentWindow.Fullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
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}
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}
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}
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}
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_toggleFullscreen = toggleFullscreen;
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bool toggleDockedMode = keyboard.IsKeyDown(OpenTK.Input.Key.F9);
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if (toggleDockedMode != _toggleDockedMode)
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{
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if (toggleDockedMode)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Value =
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!ConfigurationState.Instance.System.EnableDockedMode.Value;
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}
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}
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_toggleDockedMode = toggleDockedMode;
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if (_hideCursorOnIdle)
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{
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long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
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Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
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}
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}
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private void GLRenderer_Initialized(object sender, EventArgs e)
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{
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// Release the GL exclusivity that OpenTK gave us as we aren't going to use it in GTK Thread.
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GraphicsContext.MakeCurrent(null);
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WaitEvent.Set();
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}
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protected override bool OnConfigureEvent(EventConfigure evnt)
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{
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bool result = base.OnConfigureEvent(evnt);
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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_renderer.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
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return result;
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}
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public void Start()
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{
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IsRenderHandler = true;
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_chrono.Restart();
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_isActive = true;
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Gtk.Window parent = this.Toplevel as Gtk.Window;
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parent.FocusInEvent += Parent_FocusInEvent;
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parent.FocusOutEvent += Parent_FocusOutEvent;
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Gtk.Application.Invoke(delegate
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{
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parent.Present();
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string titleNameSection = string.IsNullOrWhiteSpace(_device.Application.TitleName) ? string.Empty
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: $" - {_device.Application.TitleName}";
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string titleVersionSection = string.IsNullOrWhiteSpace(_device.Application.DisplayVersion) ? string.Empty
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: $" v{_device.Application.DisplayVersion}";
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string titleIdSection = string.IsNullOrWhiteSpace(_device.Application.TitleIdText) ? string.Empty
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: $" ({_device.Application.TitleIdText.ToUpper()})";
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string titleArchSection = _device.Application.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
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parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
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});
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Thread renderLoopThread = new Thread(Render)
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{
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Name = "GUI.RenderLoop"
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};
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renderLoopThread.Start();
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Thread nvStutterWorkaround = new Thread(NVStutterWorkaround)
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{
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Name = "GUI.NVStutterWorkaround"
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};
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nvStutterWorkaround.Start();
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MainLoop();
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renderLoopThread.Join();
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nvStutterWorkaround.Join();
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Exit();
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}
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private void NVStutterWorkaround()
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{
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while (_isActive)
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{
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// When NVIDIA Threaded Optimization is on, the driver will snapshot all threads in the system whenever the application creates any new ones.
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// The ThreadPool has something called a "GateThread" which terminates itself after some inactivity.
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// However, it immediately starts up again, since the rules regarding when to terminate and when to start differ.
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// This creates a new thread every second or so.
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// The main problem with this is that the thread snapshot can take 70ms, is on the OpenGL thread and will delay rendering any graphics.
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// This is a little over budget on a frame time of 16ms, so creates a large stutter.
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// The solution is to keep the ThreadPool active so that it never has a reason to terminate the GateThread.
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// TODO: This should be removed when the issue with the GateThread is resolved.
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ThreadPool.QueueUserWorkItem((state) => { });
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Thread.Sleep(300);
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}
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}
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protected override bool OnButtonPressEvent(EventButton evnt)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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if (evnt.Button == 1)
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{
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_mousePressed = true;
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}
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return false;
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}
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protected override bool OnButtonReleaseEvent(EventButton evnt)
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{
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if (evnt.Button == 1)
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{
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_mousePressed = false;
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}
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return false;
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}
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protected override bool OnMotionNotifyEvent(EventMotion evnt)
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{
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if (evnt.Device.InputSource == InputSource.Mouse)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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}
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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return false;
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}
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protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumHeight = SwitchPanelHeight;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumHeight = 480;
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}
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naturalHeight = minimumHeight;
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}
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protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumWidth = SwitchPanelWidth;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumWidth = 854;
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}
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naturalWidth = minimumWidth;
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}
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public void Exit()
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{
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_dsuClient?.Dispose();
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if (_isStopped)
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{
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return;
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}
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_isStopped = true;
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_isActive = false;
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_exitEvent.WaitOne();
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_exitEvent.Dispose();
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}
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public void Initialize()
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{
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if (!(_device.Gpu.Renderer is Renderer))
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{
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throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using {typeof(Renderer).Name}!");
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}
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_renderer = (Renderer)_device.Gpu.Renderer;
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}
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public void Render()
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{
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// First take exclusivity on the OpenGL context.
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_renderer.InitializeBackgroundContext(GraphicsContext);
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Gtk.Window parent = Toplevel as Gtk.Window;
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parent.Present();
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GraphicsContext.MakeCurrent(WindowInfo);
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_device.Gpu.Renderer.Initialize(_glLogLevel);
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// Make sure the first frame is not transparent.
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GL.ClearColor(OpenTK.Color.Black);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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SwapBuffers();
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_device.Gpu.InitializeShaderCache();
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Translator.IsReadyForTranslation.Set();
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while (_isActive)
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{
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if (_isStopped)
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{
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return;
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}
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_ticks += _chrono.ElapsedTicks;
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_chrono.Restart();
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if (_device.WaitFifo())
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{
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_device.Statistics.RecordFifoStart();
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_device.ProcessFrame();
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_device.Statistics.RecordFifoEnd();
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}
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while (_device.ConsumeFrameAvailable())
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{
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_device.PresentFrame(SwapBuffers);
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}
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if (_ticks >= _ticksPerFrame)
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{
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string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? "Docked" : "Handheld";
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float scale = Graphics.Gpu.GraphicsConfig.ResScale;
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if (scale != 1)
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{
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dockedMode += $" ({scale}x)";
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}
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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_device.EnableDeviceVsync,
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dockedMode,
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ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
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$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
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$"FIFO: {_device.Statistics.GetFifoPercent():0.00} %",
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$"GPU: {_renderer.GpuVendor}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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}
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}
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public void SwapBuffers()
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{
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OpenTK.Graphics.GraphicsContext.CurrentContext.SwapBuffers();
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}
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public void MainLoop()
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{
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while (_isActive)
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{
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UpdateFrame();
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// Polling becomes expensive if it's not slept
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Thread.Sleep(1);
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}
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_exitEvent.Set();
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}
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private bool UpdateFrame()
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{
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if (!_isActive)
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{
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return true;
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}
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if (_isStopped)
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{
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return false;
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}
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if (_isFocused)
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{
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Gtk.Application.Invoke(delegate
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{
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KeyboardState keyboard = OpenTK.Input.Keyboard.GetState();
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HandleScreenState(keyboard);
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Delete))
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{
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if (!ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen))
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{
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Ptc.Continue();
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}
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}
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});
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}
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List<GamepadInput> gamepadInputs = new List<GamepadInput>(NpadDevices.MaxControllers);
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List<SixAxisInput> motionInputs = new List<SixAxisInput>(NpadDevices.MaxControllers);
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MotionDevice motionDevice = new MotionDevice(_dsuClient);
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foreach (InputConfig inputConfig in ConfigurationState.Instance.Hid.InputConfig.Value)
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{
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ControllerKeys currentButton = 0;
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JoystickPosition leftJoystick = new JoystickPosition();
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JoystickPosition rightJoystick = new JoystickPosition();
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KeyboardInput? hidKeyboard = null;
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int leftJoystickDx = 0;
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int leftJoystickDy = 0;
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int rightJoystickDx = 0;
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int rightJoystickDy = 0;
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if (inputConfig.EnableMotion)
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{
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motionDevice.RegisterController(inputConfig.PlayerIndex);
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}
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|
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if (inputConfig is KeyboardConfig keyboardConfig)
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{
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if (_isFocused)
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{
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// Keyboard Input
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KeyboardController keyboardController = new KeyboardController(keyboardConfig);
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currentButton = keyboardController.GetButtons();
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(leftJoystickDx, leftJoystickDy) = keyboardController.GetLeftStick();
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(rightJoystickDx, rightJoystickDy) = keyboardController.GetRightStick();
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leftJoystick = new JoystickPosition
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{
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Dx = leftJoystickDx,
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Dy = leftJoystickDy
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};
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rightJoystick = new JoystickPosition
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{
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Dx = rightJoystickDx,
|
|
Dy = rightJoystickDy
|
|
};
|
|
|
|
if (ConfigurationState.Instance.Hid.EnableKeyboard)
|
|
{
|
|
hidKeyboard = keyboardController.GetKeysDown();
|
|
}
|
|
|
|
if (!hidKeyboard.HasValue)
|
|
{
|
|
hidKeyboard = new KeyboardInput
|
|
{
|
|
Modifier = 0,
|
|
Keys = new int[0x8]
|
|
};
|
|
}
|
|
|
|
if (ConfigurationState.Instance.Hid.EnableKeyboard)
|
|
{
|
|
_device.Hid.Keyboard.Update(hidKeyboard.Value);
|
|
}
|
|
}
|
|
}
|
|
else if (inputConfig is Common.Configuration.Hid.ControllerConfig controllerConfig)
|
|
{
|
|
// Controller Input
|
|
JoystickController joystickController = new JoystickController(controllerConfig);
|
|
|
|
currentButton |= joystickController.GetButtons();
|
|
|
|
(leftJoystickDx, leftJoystickDy) = joystickController.GetLeftStick();
|
|
(rightJoystickDx, rightJoystickDy) = joystickController.GetRightStick();
|
|
|
|
leftJoystick = new JoystickPosition
|
|
{
|
|
Dx = controllerConfig.LeftJoycon.InvertStickX ? -leftJoystickDx : leftJoystickDx,
|
|
Dy = controllerConfig.LeftJoycon.InvertStickY ? -leftJoystickDy : leftJoystickDy
|
|
};
|
|
|
|
rightJoystick = new JoystickPosition
|
|
{
|
|
Dx = controllerConfig.RightJoycon.InvertStickX ? -rightJoystickDx : rightJoystickDx,
|
|
Dy = controllerConfig.RightJoycon.InvertStickY ? -rightJoystickDy : rightJoystickDy
|
|
};
|
|
}
|
|
|
|
currentButton |= _device.Hid.UpdateStickButtons(leftJoystick, rightJoystick);
|
|
|
|
motionDevice.Poll(inputConfig, inputConfig.Slot);
|
|
|
|
SixAxisInput sixAxisInput = new SixAxisInput()
|
|
{
|
|
PlayerId = (HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex,
|
|
Accelerometer = motionDevice.Accelerometer,
|
|
Gyroscope = motionDevice.Gyroscope,
|
|
Rotation = motionDevice.Rotation,
|
|
Orientation = motionDevice.Orientation
|
|
};
|
|
|
|
motionInputs.Add(sixAxisInput);
|
|
|
|
gamepadInputs.Add(new GamepadInput
|
|
{
|
|
PlayerId = (HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex,
|
|
Buttons = currentButton,
|
|
LStick = leftJoystick,
|
|
RStick = rightJoystick
|
|
});
|
|
|
|
if (inputConfig.ControllerType == Common.Configuration.Hid.ControllerType.JoyconPair)
|
|
{
|
|
if (!inputConfig.MirrorInput)
|
|
{
|
|
motionDevice.Poll(inputConfig, inputConfig.AltSlot);
|
|
|
|
sixAxisInput = new SixAxisInput()
|
|
{
|
|
PlayerId = (HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex,
|
|
Accelerometer = motionDevice.Accelerometer,
|
|
Gyroscope = motionDevice.Gyroscope,
|
|
Rotation = motionDevice.Rotation,
|
|
Orientation = motionDevice.Orientation
|
|
};
|
|
}
|
|
|
|
motionInputs.Add(sixAxisInput);
|
|
}
|
|
}
|
|
|
|
_device.Hid.Npads.Update(gamepadInputs);
|
|
_device.Hid.Npads.UpdateSixAxis(motionInputs);
|
|
_device.TamperMachine.UpdateInput(gamepadInputs);
|
|
|
|
if(_isFocused)
|
|
{
|
|
// Hotkeys
|
|
HotkeyButtons currentHotkeyButtons = KeyboardController.GetHotkeyButtons(OpenTK.Input.Keyboard.GetState());
|
|
|
|
if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
|
|
!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
|
|
{
|
|
_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
|
|
|
|
Logger.Info?.Print(LogClass.Application, $"Vsync toggled to: {_device.EnableDeviceVsync}");
|
|
}
|
|
|
|
_prevHotkeyButtons = currentHotkeyButtons;
|
|
}
|
|
|
|
//Touchscreen
|
|
bool hasTouch = false;
|
|
|
|
// Get screen touch position from left mouse click
|
|
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
|
|
if (_isFocused && _mousePressed)
|
|
{
|
|
float aspectWidth = SwitchPanelHeight * ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat();
|
|
|
|
int screenWidth = AllocatedWidth;
|
|
int screenHeight = AllocatedHeight;
|
|
|
|
if (AllocatedWidth > AllocatedHeight * aspectWidth / SwitchPanelHeight)
|
|
{
|
|
screenWidth = (int)(AllocatedHeight * aspectWidth) / SwitchPanelHeight;
|
|
}
|
|
else
|
|
{
|
|
screenHeight = (AllocatedWidth * SwitchPanelHeight) / (int)aspectWidth;
|
|
}
|
|
|
|
int startX = (AllocatedWidth - screenWidth) >> 1;
|
|
int startY = (AllocatedHeight - screenHeight) >> 1;
|
|
|
|
int endX = startX + screenWidth;
|
|
int endY = startY + screenHeight;
|
|
|
|
|
|
if (_mouseX >= startX &&
|
|
_mouseY >= startY &&
|
|
_mouseX < endX &&
|
|
_mouseY < endY)
|
|
{
|
|
int screenMouseX = (int)_mouseX - startX;
|
|
int screenMouseY = (int)_mouseY - startY;
|
|
|
|
int mX = (screenMouseX * (int)aspectWidth) / screenWidth;
|
|
int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
|
|
|
|
TouchPoint currentPoint = new TouchPoint
|
|
{
|
|
X = (uint)mX,
|
|
Y = (uint)mY,
|
|
|
|
// Placeholder values till more data is acquired
|
|
DiameterX = 10,
|
|
DiameterY = 10,
|
|
Angle = 90
|
|
};
|
|
|
|
hasTouch = true;
|
|
|
|
_device.Hid.Touchscreen.Update(currentPoint);
|
|
}
|
|
}
|
|
|
|
if (!hasTouch)
|
|
{
|
|
_device.Hid.Touchscreen.Update();
|
|
}
|
|
|
|
_device.Hid.DebugPad.Update();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|