mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-15 03:21:15 +01:00
14ce9e1567
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
187 lines
7.8 KiB
C#
187 lines
7.8 KiB
C#
using ARMeilleure.IntermediateRepresentation;
|
|
using ARMeilleure.Translation;
|
|
using Ryujinx.Common.Memory.PartialUnmaps;
|
|
using System;
|
|
|
|
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
|
|
|
namespace ARMeilleure.Signal
|
|
{
|
|
/// <summary>
|
|
/// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods.
|
|
/// </summary>
|
|
internal static class WindowsPartialUnmapHandler
|
|
{
|
|
public static Operand EmitRetryFromAccessViolation(EmitterContext context)
|
|
{
|
|
IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
|
|
IntPtr localCountsPtr = IntPtr.Add(partialRemapStatePtr, PartialUnmapState.LocalCountsOffset);
|
|
|
|
// Get the lock first.
|
|
EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
|
|
|
|
IntPtr getCurrentThreadId = WindowsSignalHandlerRegistration.GetCurrentThreadIdFunc();
|
|
Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
|
|
Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
|
|
|
|
Operand endLabel = Label();
|
|
Operand retry = context.AllocateLocal(OperandType.I32);
|
|
Operand threadIndexValidLabel = Label();
|
|
|
|
context.BranchIfFalse(threadIndexValidLabel, context.ICompareEqual(threadIndex, Const(-1)));
|
|
|
|
context.Copy(retry, Const(1)); // Always retry when thread local cannot be allocated.
|
|
|
|
context.Branch(endLabel);
|
|
|
|
context.MarkLabel(threadIndexValidLabel);
|
|
|
|
Operand threadLocalPartialUnmapsPtr = EmitThreadLocalMapIntGetValuePtr(context, localCountsPtr, threadIndex);
|
|
Operand threadLocalPartialUnmaps = context.Load(OperandType.I32, threadLocalPartialUnmapsPtr);
|
|
Operand partialUnmapsCount = context.Load(OperandType.I32, Const((ulong)IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapsCountOffset)));
|
|
|
|
context.Copy(retry, context.ICompareNotEqual(threadLocalPartialUnmaps, partialUnmapsCount));
|
|
|
|
Operand noRetryLabel = Label();
|
|
|
|
context.BranchIfFalse(noRetryLabel, retry);
|
|
|
|
// if (retry) {
|
|
|
|
context.Store(threadLocalPartialUnmapsPtr, partialUnmapsCount);
|
|
|
|
context.Branch(endLabel);
|
|
|
|
context.MarkLabel(noRetryLabel);
|
|
|
|
// }
|
|
|
|
context.MarkLabel(endLabel);
|
|
|
|
// Finally, release the lock and return the retry value.
|
|
EmitNativeReaderLockRelease(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
|
|
|
|
return retry;
|
|
}
|
|
|
|
public static Operand EmitThreadLocalMapIntGetOrReserve(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand initialState)
|
|
{
|
|
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
|
|
|
|
Operand i = context.AllocateLocal(OperandType.I32);
|
|
|
|
context.Copy(i, Const(0));
|
|
|
|
// (Loop 1) Check all slots for a matching Thread ID (while also trying to allocate)
|
|
|
|
Operand endLabel = Label();
|
|
|
|
Operand loopLabel = Label();
|
|
context.MarkLabel(loopLabel);
|
|
|
|
Operand offset = context.Multiply(i, Const(sizeof(int)));
|
|
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
|
|
|
|
// Check that this slot has the thread ID.
|
|
Operand existingId = context.CompareAndSwap(idPtr, threadId, threadId);
|
|
|
|
// If it was already the thread ID, then we just need to return i.
|
|
context.BranchIfTrue(endLabel, context.ICompareEqual(existingId, threadId));
|
|
|
|
context.Copy(i, context.Add(i, Const(1)));
|
|
|
|
context.BranchIfTrue(loopLabel, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
|
|
|
|
// (Loop 2) Try take a slot that is 0 with our Thread ID.
|
|
|
|
context.Copy(i, Const(0)); // Reset i.
|
|
|
|
Operand loop2Label = Label();
|
|
context.MarkLabel(loop2Label);
|
|
|
|
Operand offset2 = context.Multiply(i, Const(sizeof(int)));
|
|
Operand idPtr2 = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset2));
|
|
|
|
// Try and swap in the thread id on top of 0.
|
|
Operand existingId2 = context.CompareAndSwap(idPtr2, Const(0), threadId);
|
|
|
|
Operand idNot0Label = Label();
|
|
|
|
// If it was 0, then we need to initialize the struct entry and return i.
|
|
context.BranchIfFalse(idNot0Label, context.ICompareEqual(existingId2, Const(0)));
|
|
|
|
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
|
|
Operand structPtr = context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset2));
|
|
context.Store(structPtr, initialState);
|
|
|
|
context.Branch(endLabel);
|
|
|
|
context.MarkLabel(idNot0Label);
|
|
|
|
context.Copy(i, context.Add(i, Const(1)));
|
|
|
|
context.BranchIfTrue(loop2Label, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
|
|
|
|
context.Copy(i, Const(-1)); // Could not place the thread in the list.
|
|
|
|
context.MarkLabel(endLabel);
|
|
|
|
return context.Copy(i);
|
|
}
|
|
|
|
private static Operand EmitThreadLocalMapIntGetValuePtr(EmitterContext context, IntPtr threadLocalMapPtr, Operand index)
|
|
{
|
|
Operand offset = context.Multiply(index, Const(sizeof(int)));
|
|
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
|
|
|
|
return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
|
|
}
|
|
|
|
private static void EmitThreadLocalMapIntRelease(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand index)
|
|
{
|
|
Operand offset = context.Multiply(index, Const(sizeof(int)));
|
|
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
|
|
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
|
|
|
|
context.CompareAndSwap(idPtr, threadId, Const(0));
|
|
}
|
|
|
|
private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive)
|
|
{
|
|
Operand loop = Label();
|
|
context.MarkLabel(loop);
|
|
|
|
Operand initial = context.Load(OperandType.I32, ptr);
|
|
Operand newValue = context.Add(initial, additive);
|
|
|
|
Operand replaced = context.CompareAndSwap(ptr, initial, newValue);
|
|
|
|
context.BranchIfFalse(loop, context.ICompareEqual(initial, replaced));
|
|
}
|
|
|
|
private static void EmitNativeReaderLockAcquire(EmitterContext context, IntPtr nativeReaderLockPtr)
|
|
{
|
|
Operand writeLockPtr = Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.WriteLockOffset));
|
|
|
|
// Spin until we can acquire the write lock.
|
|
Operand spinLabel = Label();
|
|
context.MarkLabel(spinLabel);
|
|
|
|
// Old value must be 0 to continue (we gained the write lock)
|
|
context.BranchIfTrue(spinLabel, context.CompareAndSwap(writeLockPtr, Const(0), Const(1)));
|
|
|
|
// Increment reader count.
|
|
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(1));
|
|
|
|
// Release write lock.
|
|
context.CompareAndSwap(writeLockPtr, Const(1), Const(0));
|
|
}
|
|
|
|
private static void EmitNativeReaderLockRelease(EmitterContext context, IntPtr nativeReaderLockPtr)
|
|
{
|
|
// Decrement reader count.
|
|
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(-1));
|
|
}
|
|
}
|
|
}
|