Ryujinx-uplift/Ryujinx.Audio/Renderer/Server/Voice/VoiceChannelResource.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

40 lines
1005 B
C#

using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Voice
{
/// <summary>
/// Server state for a voice channel resource.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
public struct VoiceChannelResource
{
public const int Alignment = 0x10;
/// <summary>
/// Mix volumes for the resource.
/// </summary>
public Array24<float> Mix;
/// <summary>
/// Previous mix volumes for resource.
/// </summary>
public Array24<float> PreviousMix;
/// <summary>
/// The id of the resource.
/// </summary>
public uint Id;
/// <summary>
/// Indicate if the resource is used.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
public void UpdateState()
{
Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
}
}
}