mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-14 19:12:53 +01:00
73881fad19
* Surface Flinger: Fix an oversight when closing a layer As the title say. I also took the liberty of changing the logic on how we select the current layer being rendered to make it more explicit when opening and creating layers. NOTE: Found by Ac_k. * check for RenderLayerId and not the dictionary size This fix a possible race condition between the time you create a layer and set the one currently used for rendering |
||
---|---|---|
.. | ||
Types | ||
IApplicationCreator.cs | ||
IAudioController.cs | ||
ICommonStateGetter.cs | ||
IDebugFunctions.cs | ||
IDisplayController.cs | ||
IGlobalStateController.cs | ||
IHomeMenuFunctions.cs | ||
ILibraryAppletCreator.cs | ||
ISelfController.cs | ||
IWindowController.cs |