Ryujinx-uplift/src/ARMeilleure/Common
LotP1 facc12a94a
JIT Sparse Function Table random crash fix (#319)
A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`.
It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level.
2024-11-29 16:32:55 -06:00
..
AddressTableLevel.cs JIT Sparse Function Table random crash fix (#319) 2024-11-29 16:32:55 -06:00
AddressTablePresets.cs JIT Sparse Function Table (#250) 2024-11-22 15:33:44 -06:00
Allocator.cs JIT Sparse Function Table (#250) 2024-11-22 15:33:44 -06:00
ArenaAllocator.cs misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
BitMap.cs [ARMeilleure] Address dotnet-format issues (#5357) 2023-06-26 07:25:06 +02:00
BitUtils.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Counter.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
EntryTable.cs misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
EnumUtils.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
IAddressTable.cs JIT Sparse Function Table (#250) 2024-11-22 15:33:44 -06:00
NativeAllocator.cs JIT Sparse Function Table (#250) 2024-11-22 15:33:44 -06:00