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A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`. It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level. |
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.. | ||
AddressTableLevel.cs | ||
AddressTablePresets.cs | ||
Allocator.cs | ||
ArenaAllocator.cs | ||
BitMap.cs | ||
BitUtils.cs | ||
Counter.cs | ||
EntryTable.cs | ||
EnumUtils.cs | ||
IAddressTable.cs | ||
NativeAllocator.cs |