mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-27 11:20:49 +01:00
fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
233 lines
7.7 KiB
C#
233 lines
7.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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partial class KScheduler : IDisposable
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{
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public const int PrioritiesCount = 64;
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public const int CpuCoresCount = 4;
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private const int PreemptionPriorityCores012 = 59;
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private const int PreemptionPriorityCore3 = 63;
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private Horizon _system;
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public KSchedulingData SchedulingData { get; private set; }
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public KCoreContext[] CoreContexts { get; private set; }
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public bool ThreadReselectionRequested { get; set; }
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public KScheduler(Horizon system)
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{
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_system = system;
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SchedulingData = new KSchedulingData();
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CoreManager = new HleCoreManager();
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CoreContexts = new KCoreContext[CpuCoresCount];
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for (int core = 0; core < CpuCoresCount; core++)
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{
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CoreContexts[core] = new KCoreContext(this, CoreManager);
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}
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}
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private void PreemptThreads()
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{
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_system.CriticalSection.Enter();
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PreemptThread(PreemptionPriorityCores012, 0);
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PreemptThread(PreemptionPriorityCores012, 1);
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PreemptThread(PreemptionPriorityCores012, 2);
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PreemptThread(PreemptionPriorityCore3, 3);
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_system.CriticalSection.Leave();
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}
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private void PreemptThread(int prio, int core)
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{
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IEnumerable<KThread> scheduledThreads = SchedulingData.ScheduledThreads(core);
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KThread selectedThread = scheduledThreads.FirstOrDefault(x => x.DynamicPriority == prio);
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//Yield priority queue.
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if (selectedThread != null)
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{
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SchedulingData.Reschedule(prio, core, selectedThread);
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}
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IEnumerable<KThread> SuitableCandidates()
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{
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foreach (KThread thread in SchedulingData.SuggestedThreads(core))
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{
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int srcCore = thread.CurrentCore;
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if (srcCore >= 0)
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{
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KThread highestPrioSrcCore = SchedulingData.ScheduledThreads(srcCore).FirstOrDefault();
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if (highestPrioSrcCore != null && highestPrioSrcCore.DynamicPriority < 2)
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{
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break;
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}
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if (highestPrioSrcCore == thread)
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{
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continue;
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}
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}
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//If the candidate was scheduled after the current thread, then it's not worth it.
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if (selectedThread == null || selectedThread.LastScheduledTime >= thread.LastScheduledTime)
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{
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yield return thread;
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}
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}
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}
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//Select candidate threads that could run on this core.
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//Only take into account threads that are not yet selected.
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KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == prio);
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if (dst != null)
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{
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SchedulingData.TransferToCore(prio, core, dst);
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selectedThread = dst;
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}
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//If the priority of the currently selected thread is lower than preemption priority,
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//then allow threads with lower priorities to be selected aswell.
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if (selectedThread != null && selectedThread.DynamicPriority > prio)
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{
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Func<KThread, bool> predicate = x => x.DynamicPriority >= selectedThread.DynamicPriority;
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dst = SuitableCandidates().FirstOrDefault(predicate);
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if (dst != null)
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{
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SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
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}
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}
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ThreadReselectionRequested = true;
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}
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public void SelectThreads()
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{
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ThreadReselectionRequested = false;
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for (int core = 0; core < CpuCoresCount; core++)
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{
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KThread thread = SchedulingData.ScheduledThreads(core).FirstOrDefault();
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CoreContexts[core].SelectThread(thread);
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}
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for (int core = 0; core < CpuCoresCount; core++)
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{
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//If the core is not idle (there's already a thread running on it),
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//then we don't need to attempt load balancing.
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if (SchedulingData.ScheduledThreads(core).Any())
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{
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continue;
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}
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int[] srcCoresHighestPrioThreads = new int[CpuCoresCount];
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int srcCoresHighestPrioThreadsCount = 0;
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KThread dst = null;
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//Select candidate threads that could run on this core.
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//Give preference to threads that are not yet selected.
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foreach (KThread thread in SchedulingData.SuggestedThreads(core))
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{
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if (thread.CurrentCore < 0 || thread != CoreContexts[thread.CurrentCore].SelectedThread)
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{
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dst = thread;
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break;
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}
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srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = thread.CurrentCore;
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}
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//Not yet selected candidate found.
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if (dst != null)
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{
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//Priorities < 2 are used for the kernel message dispatching
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//threads, we should skip load balancing entirely.
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if (dst.DynamicPriority >= 2)
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{
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SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
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CoreContexts[core].SelectThread(dst);
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}
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continue;
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}
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//All candiates are already selected, choose the best one
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//(the first one that doesn't make the source core idle if moved).
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for (int index = 0; index < srcCoresHighestPrioThreadsCount; index++)
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{
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int srcCore = srcCoresHighestPrioThreads[index];
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KThread src = SchedulingData.ScheduledThreads(srcCore).ElementAtOrDefault(1);
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if (src != null)
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{
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//Run the second thread on the queue on the source core,
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//move the first one to the current core.
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KThread origSelectedCoreSrc = CoreContexts[srcCore].SelectedThread;
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CoreContexts[srcCore].SelectThread(src);
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SchedulingData.TransferToCore(origSelectedCoreSrc.DynamicPriority, core, origSelectedCoreSrc);
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CoreContexts[core].SelectThread(origSelectedCoreSrc);
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}
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}
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}
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}
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public KThread GetCurrentThread()
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{
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lock (CoreContexts)
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{
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for (int core = 0; core < CpuCoresCount; core++)
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{
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if (CoreContexts[core].CurrentThread?.Context.IsCurrentThread() ?? false)
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{
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return CoreContexts[core].CurrentThread;
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}
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}
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}
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throw new InvalidOperationException("Current thread is not scheduled!");
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}
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public KProcess GetCurrentProcess()
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{
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return GetCurrentThread().Owner;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_keepPreempting = false;
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}
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}
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}
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} |