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CodeGen
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SPIR-V: Only allow implicit LOD sampling on fragment (#5026)
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2023-05-20 15:52:26 +02:00 |
Decoders
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2023-04-27 23:51:14 +02:00 |
Instructions
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2023-04-27 23:51:14 +02:00 |
IntermediateRepresentation
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2023-04-27 23:51:14 +02:00 |
StructuredIr
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2023-04-27 23:51:14 +02:00 |
Translation
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Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
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2023-05-19 11:52:31 -03:00 |
AlphaTestOp.cs
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2023-04-27 23:51:14 +02:00 |
AttributeType.cs
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2023-04-27 23:51:14 +02:00 |
BufferDescriptor.cs
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Allow any shader SSBO constant buffer slot and offset (#2237)
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2023-05-05 14:20:20 +00:00 |
BufferUsageFlags.cs
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Allow any shader SSBO constant buffer slot and offset (#2237)
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2023-05-05 14:20:20 +00:00 |
Constants.cs
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2023-04-27 23:51:14 +02:00 |
IGpuAccessor.cs
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2023-04-27 23:51:14 +02:00 |
InputTopology.cs
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2023-04-27 23:51:14 +02:00 |
OutputTopology.cs
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2023-04-27 23:51:14 +02:00 |
Ryujinx.Graphics.Shader.csproj
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2023-04-27 23:51:14 +02:00 |
SamplerType.cs
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2023-04-27 23:51:14 +02:00 |
ShaderIdentification.cs
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2023-04-27 23:51:14 +02:00 |
ShaderProgram.cs
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2023-04-27 23:51:14 +02:00 |
ShaderProgramInfo.cs
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2023-04-27 23:51:14 +02:00 |
ShaderStage.cs
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2023-04-27 23:51:14 +02:00 |
SupportBuffer.cs
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2023-04-27 23:51:14 +02:00 |
TessPatchType.cs
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2023-04-27 23:51:14 +02:00 |
TessSpacing.cs
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2023-04-27 23:51:14 +02:00 |
TextureDescriptor.cs
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2023-04-27 23:51:14 +02:00 |
TextureFormat.cs
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2023-04-27 23:51:14 +02:00 |
TextureHandle.cs
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2023-04-27 23:51:14 +02:00 |
TextureUsageFlags.cs
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2023-04-27 23:51:14 +02:00 |